Sergey Pronin

Angestellt, Senior Product Manager, Thieme Gruppe
Köln, Germany

Fähigkeiten und Kenntnisse

Game Design
Online Games
Monetization
Storytelling
Scrum
Knowledge Management
XML
Creative Writing
Creative Direction
Performing Arts
Product
Communication
Jira
Team Management
Confluence
System Design
Agile Development
Product Development
Agile

Werdegang

Berufserfahrung von Sergey Pronin

  • Current 7 months, since Nov 2025

    Senior Product Manager

    Thieme Gruppe
  • 3 years and 8 months, Mar 2022 - Oct 2025

    Senior Product Owner

    Schüttflix GmbH

    Formerly GEDANKENtanken (until May 2020) - We coach people to live a happy, successful and fulfilled life by supporting their personal development. Check out Greator.com

  • 2 years, Mar 2020 - Feb 2022

    Expert Product owner

    Greator GmbH

  • 2 years and 9 months, Jul 2017 - Mar 2020

    Head of Design

    Yager Development GmbH
  • 6 months, Feb 2017 - Jul 2017

    Senior Game Designer

    Yager Development GmbH
  • 3 years and 5 months, Sep 2013 - Jan 2017

    Senior Game Designer

    Bigpoint GmbH, Hamburg

  • 9 months, Dec 2012 - Aug 2013

    Lead Game Designer

    Digital Worlds

    Creative lead and team management, inter-department communication and collaboration, monetization and public relations, qa management and live project operation and support, scrum master, kan-ban management.

  • 4 years and 2 months, Oct 2008 - Nov 2012

    Game Designer

    Digital worlds

    Редактировать описание должностиMy main responsibilities include: narrative design, quests and dialogue systems design. I wsas also responsible for formal acceptance of art assets and level design, collaboration with community management. In addition I generally was overseeing game content production.

  • 1 year and 2 months, Aug 2007 - Sep 2008

    Creative Director/Lead Writer

    Stork

    I began to work in the company as a quest writer, then created and managed a team of outsource writers for the "Dozory" project. On the next project, "Chernovik Online" I was responsible for narrative design, and also created a team of outsource writers for quest writing.

  • 2 years and 5 months, Apr 2005 - Aug 2007

    Knowledge Specialist

    MESI

    Редактировать описание должностиI was a member of the team that performed a series of researches in knowledge management and also created one of the first knowledge management systems in an educational establishment in Russia.

Ausbildung von Sergey Pronin

  • 1 year and 6 months, Sep 2010 - Feb 2012

    Game Design

    University of Central Lancashire

    My dissertation project included a complex research of narrative delivering tools in modern MMORPGs. Based on the results, I have formulated key guidances for narrative implementation, so that it would enhance the overall gaming experience and carefully blend with gameplay features

  • 4 years and 11 months, Sep 2000 - Jul 2005

    Weltwirtschaft

    Moscow State University of Economics, Statistics, and Informatics

Sprachen

  • English

    C1 (Fließend)

  • Russian

    C2 (Verhandlungssicher / Muttersprachlich)

  • German

    B1-B2 (Gute Kenntnisse)

  • French

    A1-A2 (Grundkenntnisse)

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