
Sergey Pronin
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Sergey Pronin
- 3 years and 8 months, Mar 2022 - Oct 2025
Senior Product Owner
Schüttflix GmbH
Formerly GEDANKENtanken (until May 2020) - We coach people to live a happy, successful and fulfilled life by supporting their personal development. Check out Greator.com
- 2 years, Mar 2020 - Feb 2022
Expert Product owner
Greator GmbH
- 3 years and 5 months, Sep 2013 - Jan 2017
Senior Game Designer
Bigpoint GmbH, Hamburg
- 9 months, Dec 2012 - Aug 2013
Lead Game Designer
Digital Worlds
Creative lead and team management, inter-department communication and collaboration, monetization and public relations, qa management and live project operation and support, scrum master, kan-ban management.
- 4 years and 2 months, Oct 2008 - Nov 2012
Game Designer
Digital worlds
Редактировать описание должностиMy main responsibilities include: narrative design, quests and dialogue systems design. I wsas also responsible for formal acceptance of art assets and level design, collaboration with community management. In addition I generally was overseeing game content production.
- 1 year and 2 months, Aug 2007 - Sep 2008
Creative Director/Lead Writer
Stork
I began to work in the company as a quest writer, then created and managed a team of outsource writers for the "Dozory" project. On the next project, "Chernovik Online" I was responsible for narrative design, and also created a team of outsource writers for quest writing.
- 2 years and 5 months, Apr 2005 - Aug 2007
Knowledge Specialist
MESI
Редактировать описание должн остиI was a member of the team that performed a series of researches in knowledge management and also created one of the first knowledge management systems in an educational establishment in Russia.
Ausbildung von Sergey Pronin
- 1 year and 6 months, Sep 2010 - Feb 2012
Game Design
University of Central Lancashire
My dissertation project included a complex research of narrative delivering tools in modern MMORPGs. Based on the results, I have formulated key guidances for narrative implementation, so that it would enhance the overall gaming experience and carefully blend with gameplay features
- 4 years and 11 months, Sep 2000 - Jul 2005
Weltwirtschaft
Moscow State University of Economics, Statistics, and Informatics
Sprachen
English
C1 (Fließend)
Russian
C2 (Verhandlungssicher / Muttersprachlich)
German
B1-B2 (Gute Kenntnisse)
French
A1-A2 (Grundkenntnisse)
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