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Prof. Dr. Stephan Streuber

Angestellt, Professor for Usability Engineering and Interaction Design, Coburg University of Applied Sciences and Arts
Coburg, Deutschland

Fähigkeiten und Kenntnisse

Virtual Reality
User Interfaces
Evaluation
Statistics
Unity3D
Matlab
R
Psychology

Werdegang

Berufserfahrung von Stephan Streuber

  • Bis heute 3 Jahre und 8 Monate, seit Sep. 2021

    Professor for Usability Engineering and Interaction Design

    Coburg University of Applied Sciences and Arts

  • Bis heute 6 Jahre und 9 Monate, seit Aug. 2018

    Juniorprofessur: Virtual Reality for Animal Collectives

    Universität Konstanz

    Virtual Reality to Study Collective Behavior

  • 1 Jahr und 7 Monate, Feb. 2016 - Aug. 2017

    Research Scientist

    Ecole Polytechnique Fédérale de Lausanne

    The aim of the project is to understand the effect of stress on aggression in humans. We induce stress by exposing humans to anxiogenic virtual environments and measure the behavioral, physiological and cognitive effects (EEG, cortisol, gaze, skin conductance, heart rate, respiration, memory, decision making). Understanding the link between stress and aggression will lead to the development of new therapies in the treatment of disorder associated with violence and aggression.

  • 1 Jahr und 11 Monate, Apr. 2014 - Feb. 2016

    Research Engineer

    Max Planck Institute for Intelligent Systems

    I applied statistical models of the human body in research in psychology, cognitive science and medicine. This included coordination of various national and international research projects with research labs and hospitals. Further I was responsible for media affairs and ethics in the department. My own research investigated the relationship between language and body shape. See http://bodytalk.is.tue.mpg.de/ for more information.

  • 7 Monate, Nov. 2013 - Mai 2014

    Lecturer

    FH Düsseldorf

    The course was directed towards master students of media and computer sciences and consisted of 60 semester hours including theoretical and practical parts. The theoretical part covered qualitative and quantitative evaluations methods, experimental design and statistics. In the practical part students evaluated advanced user interfaces developed in a different course.

  • 4 Jahre und 5 Monate, Okt. 2008 - Feb. 2013

    PhD Student

    Max Planck Insitute for Biological Cybernetics

    I investigated the role of visual information in social interactions using Virtual Reality (VR). One of the novel outcomes of this study is the finding that the social context (e.g. competition vs. cooperation) and the coupling between the players (person-person vs. person-avatar) strongly affected the use of visual information about the interaction partner but not about the self. These findings highlight the importance of a natural context in the study of social interaction.

  • 8 Jahre und 1 Monat, Okt. 2000 - Okt. 2008

    Diploma Student

    Hochschule Harz

    The Media Informatics program at the Harz University of Applied Sciences is divided between 50% informatics, multimedia programming and databases, and 50% design: graphics, photography, video, audio, animations and interaction techniques.

  • 1 Jahr und 1 Monat, Okt. 2003 - Okt. 2004

    Internship

    Siemens Corporate Research, Princeton

    Augmented Reality for Medical Applications; Computer graphics open GL; shader programming with CG; 3D-Animation with Maya

  • 8 Monate, März 2003 - Okt. 2003

    Internship

    Siemens Corporate Technology, Munich

    marketing video for the STAR-Project (Service and Training through Augmented Reality);

Ausbildung von Stephan Streuber

  • 4 Jahre und 5 Monate, Okt. 2008 - Feb. 2013

    Neural and Behavioral Sciences

    Eberhard Karls Universität Tübingen

  • Media and Computer Science

    Harz University

Sprachen

  • Deutsch

    -

  • Englisch

    -

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