Veronika Ovchinnikova

Partnerin, 3D-Artist, Wild Forest Studio
Mörfelden-Walldorf, Deutschland

Fähigkeiten und Kenntnisse

Sculpting
Drawing
Modelling
Project

Werdegang

Berufserfahrung von Veronika Ovchinnikova

  • Bis heute 7 Jahre und 10 Monate, seit Okt. 2017

    3D-Artist

    Wild Forest Studio

    Wild Forest Studio, Indie-game: "Night is coming". https://twitter.com/_Nicgame Responsible for game architecture, vehicle and environment assets creation. I made the detailed construction of architecture and vehicles building animations, also simple animations for game assets in Unity (Blender and Maya). Created textures in Material Setup for Batching in Unity. Made ADD (Art Design Document), visual style and environment reference analytics, technical design specification and test assignment.

  • 1 Monat, Apr. 2017 - Apr. 2017

    3D sculptor

    Martin Häusler

    project “Scorpions Crazy World Tour- April 2017”. High-poly modelling and sculpting for video clip production.

  • 1 Jahr und 5 Monate, Aug. 2014 - Dez. 2015

    3D sculptor

    WOLF DESIGN

    project “Guards of Atlantis". Responsible for organic surface high-poly and low-poly modelling, sculpting, rigging, posture, rendering. Preparing high-poly models for 3d printing, dividing models into parts for casting for the production. Made figures of "Steam", "Sander", "Water elves" and "Crystal creeps" series. The project “Guards of Atlantis" successfully passed Kickstarter.

  • 9 Monate, Okt. 2013 - Juni 2014

    3d sculptor/modeler

    ARTIG

    Organic and hard surface high-poly modelling (historical persons, animals, weapons, medals, etc), rigging and posture. Preparing High-poly models for 3d printing.

  • 14 Jahre und 5 Monate, Juni 1999 - Okt. 2013

    Interior designer, 2D artist, furniture designer, illustrator

    ArchiDesign, Amber furniture, Stenda, Izglitibas soli

    from 06/1999 - 10/2013 (Riga) I worked as an interior designer in “ArchiDesign”, 2D artist in Indie project, 2D artist, Flash animator in Indie project, cover designer and illustrator in “Izglitibas soli”, furniture designer and visualiser in “Amber furniture”, furniture designer and sales Consultant in “Stenda”, illustrator in “Izglitibas soli”.

Ausbildung von Veronika Ovchinnikova

  • 3 Jahre und 10 Monate, Sep. 2002 - Juni 2006

    Environmental arts

    Art Academy of Latvia

    Anatomy, sculpture, perspective theory, drawing, art composition, interior design, painting with oil, colour theory, Photoshop, Illustrator, 3D Max, Maya, ergonomics, materials science.

  • 1 Jahr und 10 Monate, Sep. 2000 - Juni 2002

    Environmental design

    RIGA COLLEGE OF APPLIED ARTS ('06 RDMV)

    Drawing, art composition, painting with oil and colour theory.

Sprachen

  • Deutsch

    Gut

  • Englisch

    Fließend

  • Russisch

    Muttersprache

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