
Axel Woermann
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Axel Woermann
- 4 Monate, Nov. 2025 - Feb. 2026
Senior System Designer
welevel GmbH
Solid River - Designed and balanced unlock, progression and crafting systems in Unreal Engine 5. - Wrote design documentation and partnered with engineering through implementation and iteration.
- 3 Jahre, Nov. 2022 - Okt. 2025
Senior System Designer
Gunzilla Games
Off the Grid - Led a cross-disciplinary feature team of five, owning vehicle gameplay from concept through implementation, iteration and polish. - Designed and implemented vehicle systems built around player control, responsiveness and moment-to-moment engagement. - Worked closely with engineering and other disciplines to turn design goals into production-ready gameplay features.
- 2 Jahre und 1 Monat, Okt. 2020 - Okt. 2022
System Designer (Tech Focus)
Gunzilla Games
Off the Grid - Designed and implemented core 3C systems in Unreal Engine 5, focused on responsive movement and strong game feel. - Built core player mechanics, including dodge and melee, in Blueprints, C++ and GAS. - Designed ability-driven gameplay systems, including limb-based abilities; prototyped, debugged and playtested features throughout development.
- 1 Jahr und 11 Monate, Nov. 2018 - Sep. 2020
Junior Game Designer
Ubisoft Blue Byte GmbH
Avatar: Frontiers of Pandora - Developed mount traversal for the Direhorse and Banshee, covering movement, stamina and control responsiveness. - Implemented threat response and obstacle avoidance to deepen immersion and improve the player experience. - Iterated on gameplay systems through prototyping, debugging and playtesting with design and engineering.
- 4 Jahre und 11 Monate, Jan. 2014 - Nov. 2018
QA & Development Tester (Design Support)
Ubisoft Blue Byte GmbH
For Honor, Assassin's Creed Identity, The Settlers: Kingdoms of Anteria - Supported gameplay testing, debugging, balancing and feature validation alongside design and engineering. - Investigated gameplay issues and helped refine player-facing systems, including combat balancing.
Ausbildung von Axel Woermann
- Bis heute 4 Monate, seit Aug. 2026
Software Engineering - AI Engineering
Masterschool (MSIT)
Full-time, online. Production Python, OOP, Flask back-end and REST APIs; LLM APIs, prompt engineering, AI agents and cloud deployment.
- 2010 - 2013
Game Design
Mediadesign University of Applied Sciences
Sprachen
Deutsch
C2 (Verhandlungssicher / Muttersprachlich)
Englisch
C2 (Verhandlungssicher / Muttersprachlich)
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