Brian Riggsbee

will be available soon. 🕑

Angestellt, Program Manager, Enterprise, Slack
San Francisco, United States of America

Fähigkeiten und Kenntnisse

management
design
production
creative
project management
Program Management
product owner
scrum
agile
Product Design

Werdegang

Berufserfahrung von Brian Riggsbee

  • Current 10 years and 2 months, since Apr 2016

    Program Manager, Enterprise

    Slack
  • 9 months, Jul 2015 - Mar 2016

    Program Manager

    Apple
  • 4 years and 6 months, Feb 2011 - Jul 2015

    Producer

    Piperlime @ Gap Inc.

    • Pipeline management for seasonal site pushes • Management of product photography schedules • Ownership of customer & employee review process • Manage a team of assistant producers that push content to the site • Project management tool administrator

  • 8 months, Oct 2011 - May 2012

    Level Designer

    Action Mobile Games

    2013: Infected Wars (iPhone & iPad) • Designed difficulty progression, achievements, and enemy triggers • Set triggered enemy events in the UDK Editor

  • 2 years and 4 months, Oct 2008 - Jan 2011

    Game Designer

    Page 44 Studios

    Disney Channel All Star Party (Wii) • Wrote design for meta-game, mini-games, flow, controls, gameplay, scoring, & audio • Directed a group of engineers, animators and artists • Created HUDs and animations in Flash EA’s Madden NFL 10 (iPhone) • Design support and gameplay feedback Disney’s Hannah Montana: Rock Out the Show (PSP) • Created documentation for gameplay & workflow • Wrote the unlock system design, SFX design, & edited foreign voice-overs • Designed levels and assembled characters

  • 8 months, Mar 2008 - Oct 2008

    Associate Producer

    Page 44 Studios

    Disney's High School Musical 3: Senior Year DANCE! (Wii, Xbox 360, PS2, PC) • Organized developer schedules, tracked tasks, ran daily deployments, developed test plans, coordinated focus groups, and generated weekly milestone reports • Configured textures, meshes, and outfits in a create-a-player database • Test plan development for daily smoke tests, frame-rate, and feature testing

  • 2 years and 9 months, Jun 2005 - Feb 2008

    Quality Assurance Lead

    Perpetual Entertainment

    Gods & Heroes: Rome Rising (PC) & Star Trek Online (PC) • Managed a team of 17+ testers • Responsible for creating test plans for games and platform testing, interviewing new hires, media capture, and combat balance play-test input • Composed daily test focus emails & nightly milestone reports • Created build verification sheets for daily smoke tests • Developed a QA hand-off process • Demonstrated games at E3 2006 & Hero Camp 2007

  • 1 year and 8 months, Jun 2003 - Jan 2005

    Quality Assurance & Customer Support Lead

    TKO Software

    QA lead for Medal of Honor: Pacific Assault (PC) • Coordinated a team of testers on game, demo, and patch testing • Created test plans, organized schedules, & produced daily bug reports QA and CS lead for the MMORPG Ashen Empires (PC) • Customer support, billing system testing, game testing, and game master management • Wrote CS policies and scripted responses, managed and created theatrical events, designed the AE website, & developed test plans for patches

Ausbildung von Brian Riggsbee

  • 3 years and 11 months, Aug 2000 - Jun 2004

    Film & Digital Media

    University of California Santa Cruz

    Film and digital media editing, film theory, digital art, and traditional art

Sprachen

  • English

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