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Brian Riggsbee

will be available soon. 🕑

Angestellt, Program Manager, Enterprise, Slack
San Francisco, Vereinigte Staaten

Fähigkeiten und Kenntnisse

management
design
production
creative
project management
Program Management
product owner
scrum
agile
Product Design

Werdegang

Berufserfahrung von Brian Riggsbee

  • Bis heute 9 Jahre und 2 Monate, seit Apr. 2016

    Program Manager, Enterprise

    Slack
  • 9 Monate, Juli 2015 - März 2016

    Program Manager

    Apple
  • 4 Jahre und 6 Monate, Feb. 2011 - Juli 2015

    Producer

    Piperlime @ Gap Inc.

    • Pipeline management for seasonal site pushes • Management of product photography schedules • Ownership of customer & employee review process • Manage a team of assistant producers that push content to the site • Project management tool administrator

  • 8 Monate, Okt. 2011 - Mai 2012

    Level Designer

    Action Mobile Games

    2013: Infected Wars (iPhone & iPad) • Designed difficulty progression, achievements, and enemy triggers • Set triggered enemy events in the UDK Editor

  • 2 Jahre und 4 Monate, Okt. 2008 - Jan. 2011

    Game Designer

    Page 44 Studios

    Disney Channel All Star Party (Wii) • Wrote design for meta-game, mini-games, flow, controls, gameplay, scoring, & audio • Directed a group of engineers, animators and artists • Created HUDs and animations in Flash EA’s Madden NFL 10 (iPhone) • Design support and gameplay feedback Disney’s Hannah Montana: Rock Out the Show (PSP) • Created documentation for gameplay & workflow • Wrote the unlock system design, SFX design, & edited foreign voice-overs • Designed levels and assembled characters

  • 8 Monate, März 2008 - Okt. 2008

    Associate Producer

    Page 44 Studios

    Disney's High School Musical 3: Senior Year DANCE! (Wii, Xbox 360, PS2, PC) • Organized developer schedules, tracked tasks, ran daily deployments, developed test plans, coordinated focus groups, and generated weekly milestone reports • Configured textures, meshes, and outfits in a create-a-player database • Test plan development for daily smoke tests, frame-rate, and feature testing

  • 2 Jahre und 9 Monate, Juni 2005 - Feb. 2008

    Quality Assurance Lead

    Perpetual Entertainment

    Gods & Heroes: Rome Rising (PC) & Star Trek Online (PC) • Managed a team of 17+ testers • Responsible for creating test plans for games and platform testing, interviewing new hires, media capture, and combat balance play-test input • Composed daily test focus emails & nightly milestone reports • Created build verification sheets for daily smoke tests • Developed a QA hand-off process • Demonstrated games at E3 2006 & Hero Camp 2007

  • 1 Jahr und 8 Monate, Juni 2003 - Jan. 2005

    Quality Assurance & Customer Support Lead

    TKO Software

    QA lead for Medal of Honor: Pacific Assault (PC) • Coordinated a team of testers on game, demo, and patch testing • Created test plans, organized schedules, & produced daily bug reports QA and CS lead for the MMORPG Ashen Empires (PC) • Customer support, billing system testing, game testing, and game master management • Wrote CS policies and scripted responses, managed and created theatrical events, designed the AE website, & developed test plans for patches

Ausbildung von Brian Riggsbee

  • 3 Jahre und 11 Monate, Aug. 2000 - Juni 2004

    Film & Digital Media

    University of California Santa Cruz

    Film and digital media editing, film theory, digital art, and traditional art

Sprachen

  • Englisch

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