Bruno Macedo Miguel

Fähigkeiten und Kenntnisse

Back-End Web Development
Amazon Web Services (AWS)
Deep Learning
C
C (Programming Language)
Distributed Systems
Foreign Languages
c#
Embedded C
Formal Methods
C++
Embedded Linux
High Performance Computing (HPC)
Game Design
Embedded Software
Cloud Applications
Game Development
JavaScript
Embedded Software Programming
Cloud Computing
Game Engines
Leadership
Computer Architecture
Game Programming
Embedded Systems
Linux
English
Computer Hardware
Gameplay Programming
Mobile Game Development
Field-Programmable Gate Arrays (FPGA)
CUDA
German
Firmware
Object-Oriented Programming (OOP)
Git
Programming Languages
Parallel Computing
GitHub
Public Speaking
TensorFlow
Parallel Programming
Python
TypeScript
Program Development
Raspberry Pi
Ubuntu
Programming
React.js
Unity
Video Game Production
Service Oriented Architecture Design
Service-Oriented Architecture (SOA)
Software Architecture
Software Development
Teamwork

Werdegang

Berufserfahrung von Bruno Macedo Miguel

  • Bis heute 2 Jahre und 10 Monate, seit Okt. 2023

    Senior Software Engineer Camera Systems

    ARRI

  • 3 Jahre und 8 Monate, Feb. 2020 - Sep. 2023

    Senior Software Engineer

    Brainlab

    - Responsibility for designing, developing, testing and maintaining various software products in the area of DICOM data management - Implementation of features mainly in C++ and JavaScript - Contribution to technical documentation - Working closely together with other teams, such as Project Engineers and QM colleagues

  • 1 Jahr und 1 Monat, Feb. 2019 - Feb. 2020

    Cloud Engineer

    Siemens

    Seamless Computing with Kubernetes. Keywords: AWS, Docker, Kubernetes, Hybrid-Clusters, Heterogenous-Clusters, CI/CD, Python, Bash, Linux, Networking

  • 1 Jahr und 1 Monat, Feb. 2019 - Feb. 2020

    Software Engineer

    Leibniz Supercomputing Centre

    Implementation of a C++ Actor Model Library using MPI for inter-node communication, and OpenMP and CUDA for intra- node fine-frained parallelism.

  • 1 Jahr und 1 Monat, Feb. 2018 - Feb. 2019

    Software Engineer

    CAPMO

    Full Stack Web and Mobile Development Keywords: JavaScript, TypeScript, React, React Native, DevOps, Python, CI/CD, PHP, Node.js, MongoDB, AWS.

  • 8 Monate, Feb. 2018 - Sep. 2018

    Project Intern

    Space Applications Services NV/SA

    Physic Simulation and Gamification development using Unity (C#) for a space mission designed to explore and analyze permanently shadowed regions of the Moon. Keywords: Unity, C#, Javascript, Point clouds, C++, Multithread, Math

  • 2012 - 2016

    Game Developer

    D2

    Developed from scratch an online multiplayer game engine using C++ and a game client with Unity. Sources can be found on https://github.com/eubrunomiguel/garuna Freelanced and contributed to open-source projects to lift an online game engine which hosted over 600 players playing simultaneously. Both client and servers developed using C++.

Ausbildung von Bruno Macedo Miguel

  • 2017 - 2019

    Master of Science - MS

    Technical University Munich

    Thesis: Eine Verteilte Aktorbibliothek für Höchstleistungsrechneranwendungen English Title: A Distributed Actor Library for HPC Applications

  • 2013 - 2017

    Computer Science

    Northwestern Oklahoma State University

    Bachelor focused on (online) game engineering.

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