
Bruno Macedo Miguel
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Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Bruno Macedo Miguel
- Bis heute 2 Jahre und 10 Monate, seit Okt. 2023
Senior Software Engineer Camera Systems
ARRI
- Responsibility for designing, developing, testing and maintaining various software products in the area of DICOM data management - Implementation of features mainly in C++ and JavaScript - Contribution to technical documentation - Working closely together with other teams, such as Project Engineers and QM colleagues
- 1 Jahr und 1 Monat, Feb. 2019 - Feb. 2020
Cloud Engineer
Siemens
Seamless Computing with Kubernetes. Keywords: AWS, Docker, Kubernetes, Hybrid-Clusters, Heterogenous-Clusters, CI/CD, Python, Bash, Linux, Networking
- 1 Jahr und 1 Monat, Feb. 2019 - Feb. 2020
Software Engineer
Leibniz Supercomputing Centre
Implementation of a C++ Actor Model Library using MPI for inter-node communication, and OpenMP and CUDA for intra- node fine-frained parallelism.
- 1 Jahr und 1 Monat, Feb. 2018 - Feb. 2019
Software Engineer
CAPMO
Full Stack Web and Mobile Development Keywords: JavaScript, TypeScript, React, React Native, DevOps, Python, CI/CD, PHP, Node.js, MongoDB, AWS.
- 8 Monate, Feb. 2018 - Sep. 2018
Project Intern
Space Applications Services NV/SA
Physic Simulation and Gamification development using Unity (C#) for a space mission designed to explore and analyze permanently shadowed regions of the Moon. Keywords: Unity, C#, Javascript, Point clouds, C++, Multithread, Math
- 2012 - 2016
Game Developer
D2
Developed from scratch an online multiplayer game engine using C++ and a game client with Unity. Sources can be found on https://github.com/eubrunomiguel/garuna Freelanced and contributed to open-source projects to lift an online game engine which hosted over 600 players playing simultaneously. Both client and servers developed using C++.
Ausbildung von Bruno Macedo Miguel
- 2017 - 2019
Master of Science - MS
Technical University Munich
Thesis: Eine Verteilte Aktorbibliothek für Höchstleistungsrechneranwendungen English Title: A Distributed Actor Library for HPC Applications
- 2013 - 2017
Computer Science
Northwestern Oklahoma State University
Bachelor focused on (online) game engineering.
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