
Christian Marzy
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Christian Marzy
- Bis heute 9 Jahre und 1 Monat, seit Juli 2016
Lead Artist
Ubisoft Singapore
Managing and mentoring a team in creating procedurally generated landscapes and level art for “Assassin's Creed” video game development.
- Bis heute 23 Jahre und 7 Monate, seit 2002
Digital Artist / Photographer
Freelancer
In my 14 years as a freelancer, I delivered photography, architectural visualizations, game assets and marketing videos by myself or hired and supervised teams for clients like "BMW" and "Coca Cola".
- 2014 - 2015
Environment Artist
Ubisoft Reflections (Newcastle, UK)
Bringing 15 blocks of New York from whitebox to final, I created buildings, dressed streets and added environmental storytelling for “The Division”.
- 2010 - 2015
Senior Artist
Ubisoft Blue Byte (Mainz, Germany)
Creating environments, architecture, vehicles, modular buildings, trailers and cutscenes for Anno 2070, Heroes and upcoming games.
- 2007 - 2008
3D Artist / Motion Designer
Opium Effect
Building corporate, TV and on-air design pieces, I created and supported various projects for various major German TV broadcasters and Yahoo.
- 2004 - 2006
Graphic Artist
CHIP Online
Creation of lead and teaser graphics for the leading German media portal. Work included editing, color-correction and compositing product graphics.
- 2004 - 2004
Graphic Trainee
Steinzeit Mediendesign
Advanced Training related to Spherocam, Quick Time Virtual Reality and 360° panoramas as well as polishing car turntable videos for Mercedes.
- 2002 - 2002
Cut / Post Production
TV-Werk
Advanced training for digital cut, visual effects, trailers, and post production for TV shows like “Who wants to be a Millionaire?”
Ausbildung von Christian Marzy
The World of 3D Professionals
The German Film School
Learning about storytelling, 3D, lighting, and composition, I created a successful 5 minute short movie solo project from storyboard to final cut. 3D Production: 3DS Max, XSI, Maya, Zbrush Digital Production: After Effects, Photoshop, Premiere
Advanced TV Production
The German Film School
Using real cameras, green-screen and tracking software, we created 2 live action short movies, enhanced using CG effects and animation. TV Production: Blue Box Lighting, Live Action Camera Pre Production: Art History, Storytelling, Storyboard, Animatic
Sprachen
Deutsch
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Englisch
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