Christian Marzy

Angestellt, Lead Artist, Ubisoft Singapore
München, Deutschland

Fähigkeiten und Kenntnisse

3D Art
Cutscenes / Cinematics
Teamleading & Project management
Video Game development
Motion Graphics & Compositing
Fotografie
Digital Art
Procedural Art
Spiel
Kreativität
Management
Problemlösung
Kritisches Denken
Coaching
Teamleitung
Prozedurale Generierung
Spieleentwicklung
Analytisches Denken
Unreal Engine
Technisches Verständnis
Durchführung von Workshops

Werdegang

Berufserfahrung von Christian Marzy

  • Bis heute 9 Jahre und 1 Monat, seit Juli 2016

    Lead Artist

    Ubisoft Singapore

    Managing and mentoring a team in creating procedurally generated landscapes and level art for “Assassin's Creed” video game development.

  • Bis heute 23 Jahre und 7 Monate, seit 2002

    Digital Artist / Photographer

    Freelancer

    In my 14 years as a freelancer, I delivered photography, architectural visualizations, game assets and marketing videos by myself or hired and supervised teams for clients like "BMW" and "Coca Cola".

  • 2014 - 2015

    Environment Artist

    Ubisoft Reflections (Newcastle, UK)

    Bringing 15 blocks of New York from whitebox to final, I created buildings, dressed streets and added environmental storytelling for “The Division”.

  • 2010 - 2015

    Senior Artist

    Ubisoft Blue Byte (Mainz, Germany)

    Creating environments, architecture, vehicles, modular buildings, trailers and cutscenes for Anno 2070, Heroes and upcoming games.

  • 2007 - 2008

    3D Artist / Motion Designer

    Opium Effect

    Building corporate, TV and on-air design pieces, I created and supported various projects for various major German TV broadcasters and Yahoo.

  • 2004 - 2006

    Graphic Artist

    CHIP Online

    Creation of lead and teaser graphics for the leading German media portal. Work included editing, color-correction and compositing product graphics.

  • 2004 - 2004

    Graphic Trainee

    Steinzeit Mediendesign

    Advanced Training related to Spherocam, Quick Time Virtual Reality and 360° panoramas as well as polishing car turntable videos for Mercedes.

  • 2002 - 2002

    Cut / Post Production

    TV-Werk

    Advanced training for digital cut, visual effects, trailers, and post production for TV shows like “Who wants to be a Millionaire?”

Ausbildung von Christian Marzy

  • The World of 3D Professionals

    The German Film School

    Learning about storytelling, 3D, lighting, and composition, I created a successful 5 minute short movie solo project from storyboard to final cut. 3D Production: 3DS Max, XSI, Maya, Zbrush Digital Production: After Effects, Photoshop, Premiere

  • Advanced TV Production

    The German Film School

    Using real cameras, green-screen and tracking software, we created 2 live action short movies, enhanced using CG effects and animation. TV Production: Blue Box Lighting, Live Action Camera Pre Production: Art History, Storytelling, Storyboard, Animatic

Sprachen

  • Deutsch

    -

  • Englisch

    -

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