Dmitrii Aleksandrov
Angestellt, GPU Runtime Program Manager, Intel Corporation
Munich, Bavaria, Germany, Deutschland
Über mich
Software Program Manager with nine years of industry experience working in the media domain and successfully leading and managing various projects in Multi-Geo and Cross-Functional teams. Leading Security and Legal compliance in the Intel Graphics Media Software department and roadmap planning, aligning and execution (including Intel media hardware IP enabling) for three products. Working closely with internal and external stakeholders, such as customer application and software engineers, hardware/software architects and program managers, to ensure quality performance and functionality of media products. I have been working in the media domain since 2015, starting as an intern, where I was responsible for infrastructure, validation and development of library performance tests, and web tools for quality and performance analysis. I have a master's degree in Fundamental computer science and Information technology from State University of Nizhni Novgorod named after N.I. Lobachevsky (UNN)
Werdegang
Berufserfahrung von Dmitrii Aleksandrov
Bis heute 3 Jahre, seit Juni 2021
GPU Runtime Program Manager
Intel Corporation
Continued to perform the duties of the “Graphics Software Engineer” role. Aligning products roadmap with Client Accelerated Computing Group (AXG) Business Unit Planners. • Moved Intel(R) Media SDK to the EOL stage and prepared/tracked all required obligations with this decision. Helped to save the company's engineering effort and finances associated with the Bug Bounty Program.
2 Monate, Feb. 2023 - März 2023
Operations Manager - Intel Incubation Program (In conjunction with other roles)
Intel Corporation
Participated in an Intel Incubation program to enable a new venture from scratch: setup, participated and drove interviews with potential customers (Technical profile (Architects, Principal engineers): Discord, Amazon, Google, Microsoft; Business profile (CEO/Vice Presidents/Management): WarnerBros., Megh Computing, Umbo CV) to identify their pain points. Identified the requirements based on data from Interviews. Created business model: licensing, required headcount and path to revenue.
1 Jahr und 10 Monate, Sep. 2019 - Juni 2021
Graphics Software Engineer
Intel Corporation
Led Security and Legal compliance in Intel Graphics Media SW department and roadmap planning and execution (including Intel media hardware IP enabling) for 3 products. Tracked product requirements, including Quality and Performance KPIs. Managed intel Media SDK, oneVPL GPU Runtime and product for Capture and Streaming capabilities. Enabled and releases new products and technologies from scratch to market from Program Management side (Intel oneVPL, Intel Media SDK, Deep Link Hyper Encode)
1 Jahr und 8 Monate, Feb. 2018 - Sep. 2019
Founder (part-time)
Diadice Entertainment
A mobile game development startup powered by a team of nine enthusiasts dedicated to creating captivating games using the Unity development Engine. Managed the team to release the product to the market from scratch. Developed initial company infrastructure, including purchase of equipment, licenses, and development courses. Led regular meetings with employees to track the progress, address the issues and further plans. Configured enterprise network (Gitlab, Jira, CI, Internal network to prevent IP leaks)
1 Jahr und 11 Monate, Nov. 2017 - Sep. 2019
Software Validation Test Engineer
Intel Corporation
Developed automation tests and test plans for Intel analysers software tools. Manually tested scenarios from an end-user point of view. Partial assignment as program manager for Intel Media products, Including release preparation, Security and Legal compliance. Led Release Readiness Review meetings with management. Part-time assignment as Program Manager in Intel Graphics Media department for Intel Media SDK and product for Capture & Streaming capabilities. Release preparation, Security/Legal compliance.
2 Jahre und 10 Monate, Feb. 2015 - Nov. 2017
MediaSDK Media Integration and Testing Intern
Intel Corporation
Supported validation infrastructure, tools, scripts, debugging Media SDK library issues, product releases, continuous integration and web development. Developed customer scenarios density performance tests for the Media SDK library and their visualization for analysis in an internal web tool. Lab owner for hardware used for infrastructure, validation and development purposes, including setup of new hardware and hardware prototypes Team lead for internal web tools to measure quality and performance metrics.
Ausbildung von Dmitrii Aleksandrov
1 Jahr und 9 Monate, Sep. 2016 - Mai 2018
Fundamental Computer Science and Information Technology
State University of Nizhni Novgorod, named after N.I. Lobachevsky (UNN)
3 Jahre und 9 Monate, Sep. 2012 - Mai 2016
Applied Computer Science
State University of Nizhni Novgorod, named after N.I. Lobachevsky (UNN)
Sprachen
Deutsch
Grundlagen
Englisch
Fließend
Russisch
Muttersprache