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Felix van Hasseln

ist offen für Projekte. 🔎

Angestellt, Unreal Engine Developer, realworld one
Essen, Ruhr, Deutschland

Fähigkeiten und Kenntnisse

Unreal Engine
Real-time programming
Visual Scripting UE
Design
Level Design
3D Art
Technical Art
Shader
Materials
UX/UI Design
VFX
Führung
Kreativität
Führungserfahrung
Flexibilität
Selbstständigkeit
Teamfähigkeit
Technisches Verständnis
Zuverlässigkeit
Leidenschaft
Interkulturelle Kompetenz
Kommunikationsfähigkeit
Lernbereitschaft
Zielstrebigkeit
Softwareentwicklung
Anwendung
Creative Direction

Werdegang

Berufserfahrung von Felix van Hasseln

  • Bis heute 3 Jahre und 5 Monate, seit 2022

    Co-Founder / Creative Director / Technical Artist

    Black Cave Entertainment UG.

    My biggest challenge till today was creating my own business. Adapt, improve and learn new things every day. Leading a small team, planning and producing projects, and matching funding deadlines, while also working on new fields such as game and level design. While creating our first 3D ARPG we developed our own production pipeline and adapted it to our own needs. Also, we got funded with various German fundings which we applied for.

  • Bis heute 3 Jahre und 5 Monate, seit 2022

    Lecturer - Game Art / Visual Scripting / Lighting

    SAE Institute

    In May 2022, I decided to share all my knowledge and bring my passion for gaming and Game Engines to younger generations. While working, I applied for a job as a lecturer to teach some special fields in Game Art. I gave lectures on Game optimizations, Lighting, Materials & Shaders, and also Visual Scripting. But I also applied for even more. This work made me focus on the essential things within the abovementioned fields.

  • Bis heute 3 Jahre und 5 Monate, seit 2022

    Unreal Engine Developer

    realworld one

    At the end of 2022, I decided to improve my development and programming knowledge by entering the multiplayer / VR industry at realworld one. I gained essential knowledge about multiplayer replication and fundamental programming skills. Furthermore, I initially applied as a Tech Artist but decided to expand my knowledge, as they gave me the chance to try out both positions. For the most part, I am responsible to create Blueprint functionality and inside UE.

  • 2018 - 2020

    Realtime 3D Artist / Technical Artist

    HHVISION

    For the next two years, I worked as a 3D- and Technical Artist. I had to learn and master the Unreal Engine. Focusing on creating High-end architectural visualizations. I expanded my knowledge of AR&VR projects. I worked on research projects such as CityInMotion with a great team to match internal and external deadlines and overall improved my communication and prototyping skills. I got a chance to prove myself on a project and had to present and reconcile my work to a customer.

  • 2017 - 2018

    Realtime 3D Artist

    redPlant GmbH

    During my studies, my interest in 3D and real-time applications grew very fast, finally leading me to my first job in the 3D industry. I got in touch with 3D engines, worked in a WebGL interface, and learned the first steps to creating optimized models for applications in WebGL. Furthermore, I used Git and Texturing suites, such as Substance, for my bachelor thesis in cooperation with real customers.

Ausbildung von Felix van Hasseln

  • 2014 - 2018

    Kommunikationsdesign

    Hochschule Niederrhein

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