
Jeremiah Costello
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Jeremiah Costello
- Bis heute 2 Jahre und 6 Monate, seit März 2024
Senior Game Designer
tonies®
As a Senior Game Designer at Tonies, I develop interactive gameplay experiences for the Toniebox platform, focused on screen-free entertainment for children and families. My work includes licensed adaptations of major Hasbro and Disney properties with a focus on gameplay systems, onboarding design, replayability, and audio-driven interaction design. I work cross-functionally with narrative, audio, engineering, product, and licensing teams to create engaging hybrid experiences that combine storytelling,
- Bis heute 36 Jahre und 8 Monate, seit Jan. 1990
Owner / Operator
www.jeremiah-costello.com
American voice actor and voice director with 30+ years of experience across video games, interactive media, commercials, corporate narration, and character performance. Operate a fully equipped professional recording studio, providing broadcast-quality remote recording, live-directed sessions, and voice production services for clients worldwide. Career experience includes thousands of professional voice-over projects across commercial, corporate, interactive, and entertainment media, with 200+ credited
- 1 Jahr, Okt. 2023 - Sep. 2024
Co-Founder
Win Win Collective
Collaborative game development and co-development initiative supporting cross-studio production, creative partnerships, and external development workflows. • Supported multidisciplinary game development collaborations • Contributed to design direction, production coordination, and partnership development • Worked across co-development and outsourcing initiatives within the games industry
- 6 Jahre und 3 Monate, Mai 2018 - Juli 2024
CEO & Founder
Gamma Minus UG
Gamma Minus UG was an independent game development studio focused on original IPs, multiplayer systems, and experimental gameplay experiences across PC and console platforms. As CEO & Lead Designer, I led multidisciplinary teams of up to 25 developers across multiple productions, overseeing creative direction, gameplay systems, pitching, prototyping, and cross-discipline collaboration. Projects developed under Gamma Minus included: • Rough Justice: ’84 — a noir-inspired strategy title blending manageme
Sprachen
Englisch
C2 (Verhandlungssicher / Muttersprachlich)
Deutsch
C1 (Fließend)
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