Joseph Hager

Angestellt, Imagineer, The Walt Disney Company

Glendale, Vereinigte Staaten

Fähigkeiten und Kenntnisse

Python
C++
Linux
Augmented Reality
Panda3D
Unity3D
Arduino
Objective-C
Projection Mapping
Suse Linux
Sensortechnik
Virtuelle Realität
Objektorientiertes Design
Internet of Things
Digital Media
Digital Media Management
Java
3D Visualisierung
Mobile Development
Softwareentwickler
Entwickler

Werdegang

Berufserfahrung von Joseph Hager

  • Bis heute 9 Jahre und 2 Monate, seit Aug. 2015

    Imagineer

    The Walt Disney Company

    * Development of software relating to interactive themed entertainment * Tech lead for projects involving both internal and external parties

  • 1 Jahr und 9 Monate, Dez. 2013 - Aug. 2015

    Staff Software Engineer

    The Walt Disney Company

    * Tech lead for projects involving both internal and external parties Development of prototype software to demonstrate: * Concepts of immersive storytelling in a VR environment. * Functionality and usability of new technology: i.e. sensors, display systems, etc.

  • 9 Monate, Apr. 2013 - Dez. 2013

    Lead Software Engineer

    The Walt Disney Company

    * Development of prototype software to facilitate immersive, interactive storytelling * Tech lead for projects involving both internal and external parties

  • 1 Jahr und 2 Monate, März 2012 - Apr. 2013

    Sr. Software Architect

    Apple Inc.

  • 1 Jahr und 11 Monate, Mai 2010 - März 2012

    Sr. Software Architect

    20th Century Fox

    Design and development of media centric software for a range of different applications ranging from content management systems to real-time onscreen graphics systems.

  • 5 Monate, Jan. 2010 - Mai 2010

    Senior Software Engineer

    The Walt Disney Company

  • 1 Jahr und 3 Monate, Nov. 2008 - Jan. 2010

    Senior Creative Systems Software Engineer

    20th Century Fox

  • 1 Jahr und 9 Monate, März 2007 - Nov. 2008

    Senior Software Engineer

    The Walt Disney Company

    Virtual Reality Studio: * Virtual World / MMO Development * Backend and frontend systems and tool development

  • 4 Jahre und 10 Monate, Juni 2002 - März 2007

    Software Engineer

    Raytheon

    Integration of new hardware and software into immersive environments: * RAVE (reconfigurable CAVE) * PowerWalls (tiled display walls) * Curved Display Walls * Custom Mixed Reality Environments Development of interactive software for immersive environments: * Scientific Visualization * Architecture Pre-Visualization * Immersive Storytelling * Simulation * Tools: 3D Audio, realtime collaboration, device automation, etc.

  • 2 Jahre und 4 Monate, März 2000 - Juni 2002

    Systems Engineer

    Silicon Graphics

    * Development of interactive software for VR CAVE systems * Integration of new hardware and software into CAVE systems

Sprachen

  • Englisch

    Muttersprache

  • Deutsch

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