Luca Strauss

Angestellt, Game Director & Creative Lead, Nebula Nomads
Munich, Deutschland

Fähigkeiten und Kenntnisse

Game Design & Direction
Creative Leadership
Web3 & Blockchain Gaming (Ethereum)
Product Management
Live-Service Operations
Systems Design
Cross-Functional Team Leadership
Unity/Unreal Engine Development
Economic Modeling
IP Development

Werdegang

Berufserfahrung von Luca Strauss

  • Bis heute 8 Monate, seit Mai 2025

    Game Director & Creative Lead

    Nebula Nomads

    Leading the creative vision and overall direction for Nebula Nomads, a blockchain-based space exploration strategy game. Responsible for defining the core gameplay loops, ensuring AAA-level quality, and integrating the Web3 infrastructure (NFTs, tokenomics) to build a sustainable play-to-earn model. Managing the creative, design, and product teams.

  • 2020 - 2023

    Senior Creative Producer

    Black Forest Games

    Managed the production and creative execution of a mid-sized, multiplayer PC title from pre-production through launch. Directed content pipelines, managed external developer relationships, and ensured project milestones were met on time and within budget. Successfully cultivated a dedicated player community during the early access phase.

  • 2017 - 2020

    Lead Game Designer (Strategy & Systems)

    Keen Games

    Oversaw the design and implementation of core strategic and economic systems for a major historical simulation game. Responsibilities included balancing complex resource management, defining AI behavior, and optimizing the long-term player progression curve. Worked closely with the technical and art teams.

  • 2015 - 2017

    Game Designer

    Yager Development

    Focused on level design, narrative integration, and core mechanics tuning for a successful action-adventure IP. Utilized internal scripting tools and contributed directly to the feature documentation and QA process.

  • 2013 - 2015

    Associate Designer

    Goodgame Studios

    Supported the senior design team in prototyping new features and performing extensive competitive analysis. Responsible for maintaining design documentation and executing configuration updates for a live mobile title.

  • 2012 - 2013

    Design Intern

    Jo-Mei Games

    Assisted the art and design teams with asset integration, playtesting, and bug reporting on a new fantasy RPG project. Gained foundational experience in the game development pipeline.

Ausbildung von Luca Strauss

  • 2010 - 2012

    M.Sc. in Digital Media and Games

    University of Applied Sciences Leipzig (HTWK Leipzig)

  • 2007 - 2010

    B.A. in Creative Technologies

    University of Applied Sciences Salzburg

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Muttersprache

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