Lukas Meixner

is available. ✅

Bis 2026, Lead Growth & Brand Manager, Player Experience Lead, Rovio Entertainment Ltd. (Part of SEGA)
Vienna, Österreich

Fähigkeiten und Kenntnisse

Community Management
Project Management
Marketing
Online Marketing
Marketing Strategy
Social Media
Social Media Marketing
Publishing
Advertising
Event Management
Creative Writing
Copywriting
Writing
Customer Relationship Management (CRM)
Newsletters
Strategic Planning
Crisis Management
Quality Assurance
Web Design
Video Editing
Video Production
Mobile Applications
User Interface Design
User Experience Design
Game Design
Game Development
Video Games
Online Gaming
Start-ups
Market Research
WordPress
Microsoft Office
Adobe Creative Suite
YouTube
Facebook
Twitter
Management
Communication
Customer Service
Customer Support
B2C
Community Marketing
Web Content Creation
Google Suite
WordPress Design
Game Testing
Social Media Blogging
Market Research Project Management
Product Management
Reporting
SEO
English Language
Öffentlichkeitsarbeit
Pressearbeit
Unternehmenskommunikation
Community Engagement
Leadership
Product
Marketing Communications
Content marketing
Content management
Marketing management
Media Relations
Communication Consulting
Entrepreneurship
independent
Responsible
Reliability
Technology
Video
Events
German
Moderation
Marketing Planning
Direct Marketing
Advertising planning
Branding
Customer Relationship Management
TikTok
Instagram
Recruitment
International experience
Process Optimization

Werdegang

Berufserfahrung von Lukas Meixner

  • 4 Monate, Mai 2026 - Aug. 2026

    Team Lead & Service Owner, Interim

    Greentube GmbH

    Managed game operations and project management as paternity cover at a leading gaming technology provider, keeping a 9-person team on track within an organization of 100+. Owned OKR and sprint planning, aligning team output with department objectives across stakeholders, partners, and clients. Rebuilt department documentation (runbooks, reporting, processes) and implemented AI-driven reporting and task management, cutting manual reporting from ~5 hours per week to zero.

  • 1 Jahr und 5 Monate, Okt. 2024 - Feb. 2026

    Lead Growth & Brand Manager, Player Experience Lead

    Rovio Entertainment Ltd. (Part of SEGA)

    Led community, growth, brand, and product marketing for Sonic Rumble (F2P, PC/mobile crossplay) with a team of 8 and a $1M+ annual budget. Co-led Rovio's largest launch in 10+ years: 15M+ downloads shortly after launch and 50M+ impressions in launch month. Ran organic and paid IP crossover campaigns (Godzilla, Angry Birds, Sonic Movie 3), tracking ROAS and LTV. Grew the community to 280k and built a ~300-creator program with ~50% lower CPI and ~120% higher retention vs. paid UA.

  • 1 Jahr und 3 Monate, Aug. 2023 - Okt. 2024

    Senior Community Manager

    Rovio Entertainment Ltd. (Part of SEGA)

    Owned external communications and community and social media strategy for Angry Birds 2, Rovio's flagship title with 280M+ downloads. Rebuilt community operations end-to-end, raising consistency and speed across activations and reactive communications. Mentored 1 direct report, aligned engagement strategy with player sentiment, and built the Angry Birds 2 blog (100–300k clicks per article). Delivered Rovio's best-performing YouTube video (~900k impressions).

  • 1 Jahr und 5 Monate, Feb. 2022 - Juni 2023

    Communications Lead

    Pixion Games

    Built the brand, narrative, and lifecycle communications across social media, community, and PR for the mid-core game Fableborne and the studio brand. Scaled owned channels during soft launch: X (Twitter) to 120,000 followers and Discord to 20,000 members. Built operating frameworks for community, content, and player support, set up player relations infrastructure (CRM/newsletter, Helpshift, registration flows, Discord integrations), and hired key marketing roles.

  • 2 Jahre und 5 Monate, Aug. 2019 - Dez. 2021

    Consumer Product Interactions Manager

    Ubisoft

    Delivered 50% YoY revenue growth by rebuilding player feedback flows to development and driving LiveOps and creative initiatives under a player-first operating model. Led player-facing strategy for a portfolio of F2P mobile and PC games with 3M+ MAU, owning community, social media, player support, and live operations. Managed 7 direct reports and up to 25 team members. Launched Ubisoft's 4th largest Discord (200k+ members) and led crisis communications, incl. data breaches.

  • 2 Jahre und 8 Monate, Jan. 2017 - Aug. 2019

    Content Marketing Manager

    NCsoft

    Led communications, community development, and social media for the European subsidiary of South Korea's largest video game publisher, across PC titles including Blade & Soul, WildStar, Guild Wars 2, and Master x Master, focused on the DACH, French, and UK markets. Planned and executed esports tournaments with players and influencers, and supported conventions such as gamescom, including booth design, staff coordination, and press communications.

  • 1 Jahr und 3 Monate, Okt. 2015 - Dez. 2016

    Community Marketing Manager

    POSpulse

    Drove community growth and activation for a start-up that became the largest crowdsourcing market research provider in the DACH region, reaching a user base of 800,000 members. Led the creation, validation, and evaluation of market research surveys, and temporarily led a community team of 3 direct reports.

  • 2 Jahre und 5 Monate, März 2013 - Juli 2015

    Community Management & QA Assistant

    Gameforge

    Fostered player relationships for one of Germany's largest video game publishers on Aion (PC game). Created content to educate and engage players across social media. Validated bug reports, created Jira tickets, and worked closely with the internal QA team to support product quality and player experience.

  • 5 Jahre und 6 Monate, Jan. 2008 - Juni 2013

    Web Designer & Marketing Artist

    Self-employed

    Managed small-scale web projects for customers in the DACH area, including website design, asset creation and branding, layout customization, and domain structure and hosting, building early foundations in design, marketing, and client management.

Ausbildung von Lukas Meixner

  • 2005 - 2006

    Schottengymnasium

    Secondary education

  • 2000 - 2005

    Gymnasium Neusiedl am See

    Secondary education

  • 1994 - 2000

    Neulandschule

    Primary education

Sprachen

  • Latin

  • Deutsch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Englisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Französisch

    A1-A2 (Grundkenntnisse)

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