Basic

Prof. Michael Baur

Angestellt, Studiengangleitung Game Design and Development, Hochschule Macromedia, University of Applied Sciences

Leipzig, Deutschland

Skills

Kernmechaniken
Spielanalyse
Gamification
Professur

Timeline

Professional experience for Michael Baur

  • Current , since Oct 2019

    Studiengangleitung Game Design and Development

    Hochschule Macromedia, University of Applied Sciences

  • Current , since Apr 2016

    Studiengangleitung Gamedesign

    Vitruvius Hochschule (ehemals Designhochschule)

    Professur Kernmechaniken und Spielanalyse

  • 3 years and 1 month, Mar 2013 - Mar 2016

    Senior Content Designer

    Ubisoft

    Senior Content Designer für Might & Magic Heroes Online http://de.heroes-online.com/de

  • 2 years and 7 months, Sep 2010 - Mar 2013

    Senior/Lead Level Designer

    Keen Games

    Sacred III PS3, Xbox360 and PC

  • 11 months, Oct 2009 - Aug 2010

    Game Designer

    Electronic Arts

    Lord of Ultima (Electronic Arts)

  • 1 year, Nov 2008 - Oct 2009

    Lead Level Designer

    Electronic Arts

    BattleForge Renegade Campaign

  • 5 years and 2 months, Oct 2003 - Nov 2008

    Level Art & Design

    Electronic Arts

    Spieleentwicklung: SpellForce "The Order of Dawn", "The Breath of Winter", "Shadow of the Phoenix", SpellForce II "Shadow Wars", "Dragon Storm", BattleForge

  • 1 year, Oct 2002 - Sep 2003

    Mission & Level Designer

    Related Designs

    Spieleentwicklung: No Man's Land, Castle Strike

  • 2001 - 2001

    Assistent der Geschäftsführung

    Nova Trix (b-alive)

    Spieleentwicklung: Fünf Freunde, Knickerbockerbande

  • 1999 - 1999

    3D Artist

    Ascaron

    Spieleentwicklung: Anstoss 3

Educational background for Michael Baur

  • 1998 - 2002

    Medieninformatik

    Fachhochschule Furtwangen

Languages

  • German

    First language

  • English

    Fluent

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