Mickey Kawick

Bis 2017, Technical Director, Respawn
Stansted Mountfitchet, Vereinigtes Königreich

Fähigkeiten und Kenntnisse

C++
Software
Networking
Gameplay
Artificial Intelligence
C#
Lua
Javascript
HTML5
CSS3
SQL
TCP
Genetic Algorithms
Optimization
Performance
Graphics
Audio
MMO
Leadership
Deployment Management
Python
DevOps
Engineering
Technology
Application
Software Development
Machine Learning
Information technology
MySQL
Mathematics
Computer Science
Code
Docker
Interface Design
Microservices
Software Architecture
Git
Agile Development
Software framework

Werdegang

Berufserfahrung von Mickey Kawick

  • Bis heute 5 Jahre und 8 Monate, seit Jan. 2020

    Technical Director

    Quell.tech

    Health hardware and software used to make exciting games

  • 1 Jahr und 9 Monate, Okt. 2017 - Juni 2019

    Technical Director

    Jagex

    New MMO development. Networking, gameplay, team leadership

  • 2 Jahre und 7 Monate, März 2015 - Sep. 2017

    Technical Director

    Respawn

  • 1 Jahr und 2 Monate, Feb. 2015 - März 2016

    Technical Director

    Deep Silver FISHLABS

    Technical director and CTO, I inspire people to greatness, organize labor, choose technologies, build pipelines, provide vision, guide and motivate.

  • 2 Jahre, März 2013 - Feb. 2015

    Software Engineer

    Playdek Games

    Networking engineer

  • 8 Monate, Aug. 2012 - März 2013

    Sofware engineer

    MGO

    Code monkey and problem solver on massively-scalable, high-speed networks. Memory mgmt, performance analysis, and numerous stabilization issues solved. Video playback over different networks using Widevine. Helped coordinate the activities of external vendors/partners. Javascript / HTML5 / CSS3 C++ / Python Unix / Windows7 Other fun libraries include: * Yahoo Widgets * JQuery/animate Networking / systems / performance / UI/UX / animation / graphics

  • 1 Jahr, Sep. 2011 - Aug. 2012

    Software engineer

    Sony Online Entertainment

    Gameplay and systems programming. Worked on server, DB, UI, and networking. Development of MMOs. Working on Planetside 2. Facilities, Maps/Ownership, Pathing, Rewards, Marketplace, Thrustpads, Trigger Volumes, UI, Packets, Threading, Chat, Guilds/Squads, Combat, Player progression (Xp, Certs, etc). Language: C++, Lua, Javascript/ Html5/ CSS3 Misc: Oracle, Networking, Serialization, Physics, PostGreSQL LZ4, LZMA, LZW, RLE, other compressions used.

  • 1 Jahr und 7 Monate, Apr. 2010 - Okt. 2011

    Software Engineer

    Sony Electronics Inc.

    UX developer with doing high-performance graphics, systems, networking, and architecture. Specialty: HTML5, performance, graphics, concurrency, SQL Cloud Computing, UX, Virtualization, Data Storage, systems architecture Language: Javascript, CSS3, PHP, C++11, C# Platforms: LAMP, ChromeOS, Android DevEnvs: Eclipse, Visual Studio, GCC Graphics: 3D/2D, textures, affine transforms, particle systems, canvas, OpenGL, WebGL, Shaders pixel and vertex, scene graph

  • 1 Jahr und 5 Monate, Feb. 2009 - Juni 2010

    Software Engineer

    Carbine Studios

    MMO development including DB, Networking, Systems, UI, and Chat. - Systems engineering, tools, GUI, networking on project Wildstar - GM tools, cheats, scripted behaviors, communications - Chat, group management (Raids, Parties, etc) - Items, loot, party bag, harvesting - Spell systems, XP, Visual FX - Player classes, crafting, mini-games, unit interaction and activation - Unit lifetime, tagging, AI C++, MFC, LUA, OOP, SQL Server Personal: C#, MySQL, OpenGL, Mono, Lisp, Complex Variables, DiffEq

Ausbildung von Mickey Kawick

  • 2 Jahre und 5 Monate, Jan. 2004 - Mai 2006

    Mathematics

    Texas A&M

Sprachen

  • Englisch

    Muttersprache

  • Deutsch

    Gut

  • Spanisch

    Fließend

  • Französisch

    Fließend

  • Hebräisch

    Grundlagen

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