Robert Hoffmann

ist bald verfügbar. 🕒

Bis 2025, Senior Graphic Coder, Wargaming.net
Berlin, Germany

Fähigkeiten und Kenntnisse

Unreal Engine
C/C++
Shader
Visual Studio
DirectX
C#
OpenGL
Perforce
Github

Werdegang

Berufserfahrung von Robert Hoffmann

  • 5 years, Oct 2020 - Sep 2025

    Senior Graphic Coder

    Wargaming.net

    Senior Graphics Programmer (Steel Hunters, Tomorrow Falls at DPS-Games) • Advanced water system and materials (flow, foam, caustics, waves) • Environment painting tool for in-editor painting tint, lighting, fog, and water geometry directly on the landscape • Porting the project from Unreal Engine 4 to Unreal Engine 5

  • 1 year and 9 months, Jan 2019 - Sep 2020

    Freelancer - Point Cloud Kit Unreal Engine 4 - Plugin

    Selbständig

    Developed a GPU-based point cloud rendering framework for Unreal Engine 4, enabling real-time animation of large-scale point datasets. Key features: • Shader-driven animation of point position and color • GPU-based rendering for high point counts • Velocity calculation using per-point history • Foundation for physically inspired motion and interaction ‍ Published on the Epic Marketplace, reaching ~100 downloads per day over multiple years. I been thinking about porting it to UE5 and Niagara one day.

  • 6 months, Jul 2018 - Dec 2018

    Freelancer - Unreal Engineer

    RealSynth

    Developed a LiDAR simulation system to accelerate AI development by extending real-world testing with virtual environments. ‍ • Configurable sensor models (FOV, resolution, noise, update rate) • Real-time point cloud generation • ROS-based data integration • Segmentation and intensity data for validation workflows

  • 5 months, Jan 2018 - May 2018

    Freelancer - Android-Entwickler

    Föhnsoft

    Developed a feature-rich arcade interpretation of the classic 2048 puzzle game using Android Studio. Key features: • Multiple game modes and 46 handcrafted challenges • Hexagonal board variant • Leaderboards and progression system • Custom seeds (to sync the randomizer with a friend) • Several color themes • Full support for portrait, landscape, and tablets 2048 Apex was available in the Playstore for +10 Years

  • 11 years and 2 months, Feb 2007 - Mar 2018

    Senior Programmierer (Spec Ops: The Line, Dreadnought)

    Yager Development GmbH

    Working on Spec Ops: The Line was one of the most intense and memorable projects of my career. Although the game did not meet commercial expectations at launch, it became increasingly recognized over time and is now considered a landmark title in narrative-driven game design — especially for its iconic "white phosphor" scene. With ~94% on steam it was well-received. Sandstorm and post-processing effects

  • 4 years and 4 months, Jan 2011 - Apr 2015

    Autor

    Die unbeschriebene Welt (Roman)

    My first novel, developed over several years, inspired by a growing interest in philosophy, sociology, and complex world-building. The story began with a single image: A person waking up at the edge of a vast waterfall. It gradually evolved into a fully realized narrative. The Book is out on Amazon.de, Google Books and iTunes.

  • 3 years and 5 months, Sep 2003 - Jan 2007

    Software Entwickler

    ITnB - Development

    Programmierung im Bereich Grafik (DirectX, HLSL Shader), Netzwerk und Physik (ODE, ageia physx), Tools (virtools)

  • 1 year and 11 months, Sep 2000 - Jul 2002

    Software Entwickler

    Terratools

    Integration einer Fahr-Physik / Game Play / Tools Wartung und Erweiterung der Virtools Engine

  • 7 months, Mar 2000 - Sep 2000

    Programmierer

    MIS - Consulting / Technologies GmbH

  • 8 months, Jan 1994 - Aug 1994

    Chemielaborant

    Schering AG

Ausbildung von Robert Hoffmann

  • 4 years and 5 months, Oct 1995 - Feb 2000

    Allgemeine Informatik

    BHT Berlin

Sprachen

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    B1-B2 (Gute Kenntnisse)

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