Daniel Rodriguez

Selbstständig, Freelance 3D Artist, danrod3d
pittsboro, United States of America

Fähigkeiten und Kenntnisse

3dsMax
maya
zbrush
detail oriented
10+ years experience
next gen pipeline
unreal engine experience
great texture artist
good shader artist
resourceful
dedicated
passionate
good communication skills

Werdegang

Berufserfahrung von Daniel Rodriguez

  • Current 14 years and 3 months, since Mar 2012

    Freelance 3D Artist

    danrod3d

    Contracting with several AAA video game titles and movies. Doing High resolution modeling and texture art for props, environments, vehicles, weapons and hero pieces.

  • 1 year and 3 months, Jan 2011 - Mar 2012

    Senior Environment Artist

    Crystal Dynamics

    Responsible for creating entire levels for Tomb Raider the reboot. Created assets, materials, material blends, textures, collision passes, optimization passes, polish, and lighting.

  • 2 years and 1 month, Jan 2009 - Jan 2011

    Senior Level Artist

    BioWare

    Responsible for creating entire levels for Mass Effect 2. Created assets, materials, textures, collision passes, optimization passes, polish, and lighting.

  • 4 months, Jul 2008 - Oct 2008

    Digital Artist (contractor)

    Digital Domain

    digital artist creating high resolution models for the feature animated film Thundercats

  • 8 months, Nov 2007 - Jun 2008

    Senior Artist

    id software

    Created highpoly and lowpoly art for RAGE

  • 7 months, Mar 2007 - Sep 2007

    Senior Environment Artist

    Sony Computer Entertainment America

    Responsible for creating in-game assets, textures and level creation/detailing for God of War 3 3d Modeling: highpoly and lowpoly UVW mapping Lighting Texture art

  • 3 years and 2 months, Aug 2003 - Sep 2006

    Environment Artist

    Epic Games

    Environment Artist for Gears of War. Created highpoly and lowpoly models, unwrapped lowpoly models, textured and implemented them in game, created shaders for assets made as well.

Ausbildung von Daniel Rodriguez

  • 1 year and 10 months, Aug 1999 - May 2001

    Computer Arts

    Art Institute of Dallas

    3d Modeling and texture art

Sprachen

  • English

    C2 (Verhandlungssicher / Muttersprachlich)

  • Spanish

    B1-B2 (Gute Kenntnisse)

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