Ali Asgarizadeh

Angestellt, Technical Artist, Ubisoft Blue Byte GmbH

Fähigkeiten und Kenntnisse

3D
3D Modeling
3D Technical Art
3D Studio Max
3D Visualization
Autodesk Maya
Adobe Photoshop
Blender
Game Design
After Effects
Bug Tracking
Game Development
Agile Methodologies
C#
Animation
Character Rigging
Game Engines
Architectural Visualization
Game Programming
Augmented Reality (AR)
Coaching
Git
AutoCAD
Color Correction
GitHub
Autodesk 3ds Max
Compositing
Houdini
Corona Renderer
Lightwave
Custom Tool Development
Jira
Look Development
Level Design
Management
Perforce
Lighting
Photoshop
Maxscript
Scripting
Pipeline Optimization
Maya
Unreal Engine
Scripting and Technical Logic
Mental Ray
Problem Solving
Unreal Engine 4
Scrum
Modeling
Procedural Workflows
V-Ray
Substance Painter
Object-Oriented Programming (OOP)
Programming
Version Control
Technical Art
Project Management
Virtual Reality (VR)
Optimization
Technical Design
Python (Programming Language)
Visual Effects
Optimization Techniques
Texturing
Real-Time VFX
Vray
Troubleshooting
Rendering
ZBrush
UI
Unity

Werdegang

Berufserfahrung von Ali Asgarizadeh

  • Bis heute 3 Jahre und 11 Monate, seit Sep. 2022

    Technical Artist

    Ubisoft Blue Byte GmbH

    - Created optimized real-time VFX for Rainbow Six Siege using internal tools and shaders - Collaborated with designers and programmers on UI integration and game features - Contributed to debugging and asset optimization for both UI and VFX pipelines

  • 5 Monate, Okt. 2024 - Feb. 2025

    Technical Arts Instructor

    Darmstadt University of Applied Sciences - Hochschule Darmstadt

  • 1 Jahr und 10 Monate, Nov. 2020 - Aug. 2022

    3D Artist – VR Development

    3spin

    Realistic environment and prop modeling, texturing and game engine implementation for VR experiences

  • 10 Monate, Okt. 2021 - Juli 2022

    Programming and 3D Tutor

    Darmstadt University of Applied Sciences - Hochschule Darmstadt

  • 1 Jahr, Apr. 2021 - März 2022

    Technical Lead

    Darmstadt University of Applied Sciences - Hochschule Darmstadt

    - Work together with the design and management teams to develop an AR application for the new students - Design, develop and implement modules and flows for development of the AR app - Retopology, optimization and stylized texturing of vegetation models

  • 5 Monate, Nov. 2020 - März 2021

    Programming Tutor

    Darmstadt University of Applied Sciences - Hochschule Darmstadt

    Q&A, troubleshooting, and project based tutorials for the students in the following topics: - Modeling for games - Texturing - Creating games inside Unity - Object Oriented Programming - Visual C# - Processing

  • 7 Monate, Feb. 2020 - Aug. 2020

    Freelance 3D Artist

    TimeLeapVR

    - Stylized character texturing - Stylized character hairdo - Procedural creature animation

  • 5 Jahre und 4 Monate, Dez. 2012 - März 2018

    Freelance 3D Artist

    Freelance 3d Artist

  • 7 Monate, Aug. 2017 - Feb. 2018

    Vehicle Artist

    NOA Games

    Mobile racing game: Modelled semi-realistic cars, textured and rigged them for using inside Unity

  • 1 Jahr und 1 Monat, Juni 2016 - Juni 2017

    Senior Environment Artist

    Eshragh Studio

    - Organization and optimization of large interior and exterior environments - Environment Texturing and Shading - Lighting and Rendering Setup for Different Scenarios

  • 1 Jahr und 1 Monat, Juni 2015 - Juni 2016

    Senior Architectural Visualization Artist

    Percise Consulting Engineers

    - Architectural modeling, texturing, and rendering - Composite and Post-Production

  • 1 Jahr und 5 Monate, Jan. 2014 - Mai 2015

    Rendering Supervisor

    ANR Studio

    - Quality control of character and environment models - Setup performance optimized high quality shaders for environments and characters - Develop tools to automate and improve production pipeline - Create rendering and lighting presets for different environments and scenarios - Lead and support the rendering team - Debug performance and rendering issues - Control visual consistency and quality of the renders and work together with the art director and compositors to achieve the highest quality of results

  • 7 Monate, Mai 2013 - Nov. 2013

    Architectural Visualization Artist

    Percise Consulting Engineers

    - Architectural modeling, texturing, and rendering - Composite and Post-Production

  • 4 Jahre und 4 Monate, Nov. 2008 - Feb. 2013

    3D Generalist

    Pendareh Animation Studio

    - Environment Modeling, texturing, and rendering - Composite and VFX - Tool development

  • 3 Monate, Juli 2007 - Sep. 2007

    Render Artist

    Afarinesh Studio

    - Lighting and rendering

  • 3 Monate, Juli 2006 - Sep. 2006

    Render Artist

    Afarinesh Studio

    - Lighting and rendering

Ausbildung von Ali Asgarizadeh

  • 3 Jahre, Okt. 2019 - Sep. 2022

    Bachelor of Arts - BA

    Darmstadt University of Applied Sciences

    Design and Development of Virtual and Augmented Reality Games and Applications

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