Dilara Tok

is looking for freelance projects. 🔎

Angestellt, 3D Generalist & Technical Artist, Concept-Atelier GmbH
Mannheim, Deutschland

Fähigkeiten und Kenntnisse

Unity 3D
Adobe Photoshop
ZBrush
Blender
Game Art
Shader
Project Management
Marketing
Phyton
Substance Painter
Visual AI Tools
Git
Premiere Pro
Unity Shader Graph
Unity VFX Graph
Agile
Design Principles
3D Modelling
Topology
Texturing
2D Drawing
Rhino 3D
UV
Sculpting
Weight Paint
VFX
Rendering
Level Design
Unreal Engine
Environment Design
PBR Texture
Autodesk 3ds Max
Concept Art
Business English
3D Design
3D Animation
3D Character Animation
Character Design
Stylize Modelling
Rigging
Asset Entegration
Modeling
Illustration
AutoCAD
Blender 3D
Unıty
unreal
Photoshop (Adobe)
Adobe After Effects
Adobe Substance Painter
Team work
Communication skills
Leadership
Reliability
Creativity

Werdegang

Berufserfahrung von Dilara Tok

  • Bis heute 2 Jahre und 2 Monate, seit Aug. 2024

    3D Generalist & Technical Artist

    Concept-Atelier GmbH

    • Managed 3D modeling, materials, lighting, animation, VFX, rendering, and post-production. • Produced product visuals, marketing animations, billboards, and promotional content for industrial brands. • Created real-time and offline visuals using Blender, game engines, and industry tools. • Built realistic materials, lighting, and efficient workflows. • Worked with clients to turn technical products into engaging visual stories.

  • 1 Jahr und 7 Monate, Aug. 2024 - Feb. 2026

    3D Game Artist/Technical Game Artist

    DrengrTec IT Solutions

    • Created characters, environments, level art, and gameplay assets for Viking-themed and puzzle-based PC/console projects. • Managed modeling, UVs, texturing, materials, lighting, VFX, optimization, and engine integration. • Built game-ready PBR assets with clean topology and performance in mind. • Collaborated on rapid prototyping and iteration to deliver high-quality visuals on schedule. • Improved visual quality and performance through efficient materials and real-time rendering.

  • 1 Jahr, Jan. 2023 - Dez. 2023

    Technical Game Artist

    Sunday GmbH

    • Created characters, animations, VFX, UI, environments, and gameplay assets for live and new mobile games. • Managed asset production from modeling and texturing to rigging, animation, optimization, and Unity integration. • Implemented and polished Unity URP content for quality and performance. • Partnered with UA and game teams on tested creatives, gameplay videos, feature graphics, and playable prototypes. • Developed player-facing content and live-update visuals to improve the game experience.

  • 6 Monate, Aug. 2022 - Jan. 2023

    Lead Artist

    Kobgames

    Managed a team of 6, including 2D and 3D artists, assigning tasks based on skills and providing technical support. Ensured project requirements were met, overseeing all stages of development and implementing revisions for quality improvement. Facilitated team communication through regular meetings, reported project progress, and actively contributed to various aspects of game development, from concept to marketing and release.

  • 1 Jahr und 3 Monate, Juni 2021 - Aug. 2022

    3D Game Artist

    F13 Entertainment

    I worked from the ideation phase to modeling, rigging, animation, weight painting, texture creation, and 2D art. Integrated assets into the engine, set up lighting, post-processing, effects, VFX, and particle effects. Contributed to the design of marketing visual elements such as marketing videos, GIFs, icons, and feature graphics.

Ausbildung von Dilara Tok

  • 3 Jahre und 11 Monate, Sep. 2017 - Juli 2021

    Architecture

    Yaşar University

Sprachen

  • Englisch

    C1 (Fließend)

  • Türkisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Deutsch

    A1-A2 (Grundkenntnisse)

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