Florian Stoessel

Selbstständig, Freelance Game/System Design, Consulting & UX Research, Florian Stoessel - Game Design
Berlin, Deutschland

Fähigkeiten und Kenntnisse

Game Design
System Design
Technical Conception
Level Design
Game Balance
Finetuning
Monetization
Free to play
MMO Design
Mobile Games
Serious Games
Game Improvement Design
Combat Design
Management
Projektmanagement
Deutsch
User Experience
Unity
Git
UI Design
MS Office
Prototyping
Englische Sprache
Gamification
Unity 3D
Agile Entwicklung
Spieleentwicklung
Unreal Engine
Game Economy
Progression Design
Pitch Consulting
Pitch
Elevator pitch
Content
Statistik
Datenanalyse
Lokalisierung
Kreativität

Werdegang

Berufserfahrung von Florian Stoessel

  • Bis heute 1 Jahr und 5 Monate, seit März 2024

    Freelance Game/System Design, Consulting & UX Research

    Florian Stoessel - Game Design

    Offering Consulting, Training & Freelance Work in the following areas: - Pitch Decks/High Concepts - Game Balance - System Design - Data Management (Focus F2P/Live Service) - UX - Content Design

  • Bis heute 1 Jahr und 7 Monate, seit Jan. 2024

    UX Researcher

    G.Round

    - Market Research - Data Analysis - Gameplay & Feedback analysis - Playtest Design & Planning

  • 1 Jahr und 4 Monate, Nov. 2022 - Feb. 2024

    Game & Level Designer

    Bitfall Studios GmbH

    Working on the Puzzle-City Builder "TerraScape" for PC and Consoles - Content Design - Writing & Localisation - System Design - Balancing - Market Research - Level Design

  • 1 Jahr und 2 Monate, Okt. 2021 - Nov. 2022

    Senior System Designer

    Rebellion Developments

    Super secret Project :) - Designing Data-Flows - System Design - Economy & Progression Design - Designing new Core Features

  • 3 Monate, Feb. 2020 - Apr. 2020

    Game Designer

    Florian Stoessel - Game Design

    - Consulting several studios in the creation of successful pitch-decks for publishers/investors ranging from AAA to Indie Pitches. - Localization of game texts/rewriting short stories for several F2P-Games (English to German)

  • 6 Monate, Aug. 2019 - Jan. 2020

    Senior Game Designer

    Limbic Entertainment GmbH

    • Working on AAA-project "Park Beyond" (Tycoon Game) • Writing and presenting Aspect Visions for major Aspects of the game • Market Research, Creating Personas and Game Pillars • Coordinating Feature Teams as Feature Owner, including Coders, Artists and more • Proposing a new optimized Data-Workflow based on past experiences • Creating Workshops for the Game Design Department for training purposes

  • 11 Monate, Sep. 2018 - Juli 2019

    Senior Game Designer

    RingZero Game Studios

    - Performing Market Research and creating Game Proposals - Creating High Concepts and Pitch Presentations - Conception via Confluence for several projects - Prototyping new projects for PC & Consoles

  • 4 Monate, Mai 2018 - Aug. 2018

    Senior System Designer

    Virtual Realms

    - Conception and System Design using Google Office and Confluence - Reconstructing System Designs and Balance from existing projects - Designing a Stat System and Item Progression - Researching Lore and Locations to provide content team with information - Working Closely with Level Design to plan maps for intended content - Quest Design and Quest Implementation in Database and in Engine

  • 1 Jahr und 8 Monate, Sep. 2016 - Apr. 2018

    Game Designer

    Arkavis

    • Improving retention and league system for Boss of Bots (Gears of Steal) • Concept and System Design for new project: F2P-Action RPG: R.A.I.D. - Robots and Incredible Dungeons • Balancing Economy and Gameplay • Designing Combat Systems, Controls, League Systems and Progression • Writing Backstories, Flavor Texts and filling the Wiki • Market Research and Pitches

  • 4 Monate, Jan. 2016 - Apr. 2016

    Game Designer

    Digitalmindsoft e.K.

    - Designing and editing Maps for new game modes in modified GEM2 Engine - Balance & Finetuning gameplay & Feature Review - Quality Assurance for new and old content

  • 4 Jahre, Okt. 2011 - Sep. 2015

    Game & Level Designer

    Serious Games Solutions GmbH

    • Lead Game Design Position for several Emergency-Series-Titles • Game Design Documentation using Wiki and MS Office • Designing Core Features and Monetization • Interface Design & creating wireframes in Balsamiq/Photoshop • System Design & Balancing using Excel and Backoffice tools • Level & Mission Design in Vision, Unity, Ogre and inhouse Engine • Creating technical documents in .json and .xml

  • 7 Monate, Okt. 2010 - Apr. 2011

    Game Improvement Design

    Frogster Online Gaming

    Game Improvement Design for : Runes of Magic, Tera Online, Mythos Online and unancounced games. Runes of Magic: http://www.runesofmagic.com/en/index.html Mythos Online: http://www.mythos-europe.com/en/index.html Tera Online: http://tera-europe.com/en/ and unancounced games. Review & Analyzing features and improving them, including: • Interface Design and overall Gameplay Experience • Monster, Boss, Combat & Quest Design • Monetization Design, Game Balance, Class Balance & Westernization

Ausbildung von Florian Stoessel

  • 1 Jahr, Okt. 2009 - Sep. 2010

    Game Design

    Games Academy

    Interface Design Interaction Design Level Design Character Design Project Management Documentation

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

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