
Florian Stoessel
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Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Florian Stoessel
- Bis heute 1 Jahr und 5 Monate, seit März 2024
Freelance Game/System Design, Consulting & UX Research
Florian Stoessel - Game Design
Offering Consulting, Training & Freelance Work in the following areas: - Pitch Decks/High Concepts - Game Balance - System Design - Data Management (Focus F2P/Live Service) - UX - Content Design
- Bis heute 1 Jahr und 7 Monate, seit Jan. 2024
UX Researcher
G.Round
- Market Research - Data Analysis - Gameplay & Feedback analysis - Playtest Design & Planning
- 1 Jahr und 4 Monate, Nov. 2022 - Feb. 2024
Game & Level Designer
Bitfall Studios GmbH
Working on the Puzzle-City Builder "TerraScape" for PC and Consoles - Content Design - Writing & Localisation - System Design - Balancing - Market Research - Level Design
- 1 Jahr und 2 Monate, Okt. 2021 - Nov. 2022
Senior System Designer
Rebellion Developments
Super secret Project :) - Designing Data-Flows - System Design - Economy & Progression Design - Designing new Core Features
- 3 Monate, Feb. 2020 - Apr. 2020
Game Designer
Florian Stoessel - Game Design
- Consulting several studios in the creation of successful pitch-decks for publishers/investors ranging from AAA to Indie Pitches. - Localization of game texts/rewriting short stories for several F2P-Games (English to German)
- 6 Monate, Aug. 2019 - Jan. 2020
Senior Game Designer
Limbic Entertainment GmbH
• Working on AAA-project "Park Beyond" (Tycoon Game) • Writing and presenting Aspect Visions for major Aspects of the game • Market Research, Creating Personas and Game Pillars • Coordinating Feature Teams as Feature Owner, including Coders, Artists and more • Proposing a new optimized Data-Workflow based on past experiences • Creating Workshops for the Game Design Department for training purposes
- 11 Monate, Sep. 2018 - Juli 2019
Senior Game Designer
RingZero Game Studios
- Performing Market Research and creating Game Proposals - Creating High Concepts and Pitch Presentations - Conception via Confluence for several projects - Prototyping new projects for PC & Consoles
- 4 Monate, Mai 2018 - Aug. 2018
Senior System Designer
Virtual Realms
- Conception and System Design using Google Office and Confluence - Reconstructing System Designs and Balance from existing projects - Designing a Stat System and Item Progression - Researching Lore and Locations to provide content team with information - Working Closely with Level Design to plan maps for intended content - Quest Design and Quest Implementation in Database and in Engine
- 1 Jahr und 8 Monate, Sep. 2016 - Apr. 2018
Game Designer
Arkavis
• Improving retention and league system for Boss of Bots (Gears of Steal) • Concept and System Design for new project: F2P-Action RPG: R.A.I.D. - Robots and Incredible Dungeons • Balancing Economy and Gameplay • Designing Combat Systems, Controls, League Systems and Progression • Writing Backstories, Flavor Texts and filling the Wiki • Market Research and Pitches
- Designing and editing Maps for new game modes in modified GEM2 Engine - Balance & Finetuning gameplay & Feature Review - Quality Assurance for new and old content
- 4 Jahre, Okt. 2011 - Sep. 2015
Game & Level Designer
Serious Games Solutions GmbH
• Lead Game Design Position for several Emergency-Series-Titles • Game Design Documentation using Wiki and MS Office • Designing Core Features and Monetization • Interface Design & creating wireframes in Balsamiq/Photoshop • System Design & Balancing using Excel and Backoffice tools • Level & Mission Design in Vision, Unity, Ogre and inhouse Engine • Creating technical documents in .json and .xml
- 7 Monate, Okt. 2010 - Apr. 2011
Game Improvement Design
Frogster Online Gaming
Game Improvement Design for : Runes of Magic, Tera Online, Mythos Online and unancounced games. Runes of Magic: http://www.runesofmagic.com/en/index.html Mythos Online: http://www.mythos-europe.com/en/index.html Tera Online: http://tera-europe.com/en/ and unancounced games. Review & Analyzing features and improving them, including: • Interface Design and overall Gameplay Experience • Monster, Boss, Combat & Quest Design • Monetization Design, Game Balance, Class Balance & Westernization
Ausbildung von Florian Stoessel
- 1 Jahr, Okt. 2009 - Sep. 2010
Game Design
Games Academy
Interface Design Interaction Design Level Design Character Design Project Management Documentation
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
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