Maik Kuster

Angestellt, Game Director, Pixel Pioneers
Munich, Deutschland

Fähigkeiten und Kenntnisse

Game Direction
Creative Strategy
Decentralized Autonomous Organizations (DAO)
Agile Development
Strategy Game Design
Live Operations Management
Cross-functional Team Leadership
Product Management

Werdegang

Berufserfahrung von Maik Kuster

  • Bis heute 1 Jahr, seit Feb. 2025

    Game Director

    Pixel Pioneers

    Leading the creative vision, design, and development lifecycle for all flagship titles at Pixel Pioneers. Responsible for integrating sustainable blockchain tokenomics and NFT-based asset ownership into core gameplay loops. Managed a team of 45+ designers, developers, and artists, overseeing product strategy, budget, and successful platform launch on the Ethereum network. Established and guided the implementation of DAO governance structures for community-driven game evolution.

  • 2018 - 2022

    Lead Game Designer

    Innogames

    Directed the design and feature development for a highly-rated mobile strategy game with over 10 million downloads. Focused on optimizing user experience, retention, and monetization strategies through data-driven iteration. Mentored junior designers and established best practices for rapid prototyping and feature rollout in a live service environment.

  • 2015 - 2018

    Senior Systems Designer

    Keen Games

    Specialized in the design and tuning of core gameplay systems, including combat mechanics, progression systems, and in-game economy models for a massive multiplayer online (MMO) RPG. Developed detailed documentation and worked closely with engineering teams to ensure technical feasibility and implementation quality.

  • 2013 - 2015

    Gameplay Designer

    Crytek

  • 2012 - 2013

    Junior Designer / Intern

    Sandbox Interactive

    Assisted the senior design team with concept art review, playtesting, QA bug reporting, and contributing to early-stage prototyping for an unannounced simulation project. Gained foundational experience in the game development pipeline.

Ausbildung von Maik Kuster

  • 2010 - 2012

    M.Sc. in Computer Science with a focus on Game Development

    Technical University of Munich (TUM)

  • 2007 - 2010

    B.A. in Digital Media and Games

    University of Applied Sciences Wedel

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

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