Maik Kuster

Angestellt, Game Director, Pixel Pioneers
Munich, Deutschland

Fähigkeiten und Kenntnisse

Game Direction
Creative Strategy
Decentralized Autonomous Organizations (DAO)
Agile Development
Strategy Game Design
Live Operations Management
Cross-functional Team Leadership
Product Management

Werdegang

Berufserfahrung von Maik Kuster

  • Bis heute 11 Monate, seit Feb. 2025

    Game Director

    Pixel Pioneers

    Leading the creative vision, design, and development lifecycle for all flagship titles at Pixel Pioneers. Responsible for integrating sustainable blockchain tokenomics and NFT-based asset ownership into core gameplay loops. Managed a team of 45+ designers, developers, and artists, overseeing product strategy, budget, and successful platform launch on the Ethereum network. Established and guided the implementation of DAO governance structures for community-driven game evolution.

  • 2018 - 2022

    Lead Game Designer

    Innogames

    Directed the design and feature development for a highly-rated mobile strategy game with over 10 million downloads. Focused on optimizing user experience, retention, and monetization strategies through data-driven iteration. Mentored junior designers and established best practices for rapid prototyping and feature rollout in a live service environment.

  • 2015 - 2018

    Senior Systems Designer

    Keen Games

    Specialized in the design and tuning of core gameplay systems, including combat mechanics, progression systems, and in-game economy models for a massive multiplayer online (MMO) RPG. Developed detailed documentation and worked closely with engineering teams to ensure technical feasibility and implementation quality.

  • 2013 - 2015

    Gameplay Designer

    Crytek

  • 2012 - 2013

    Junior Designer / Intern

    Sandbox Interactive

    Assisted the senior design team with concept art review, playtesting, QA bug reporting, and contributing to early-stage prototyping for an unannounced simulation project. Gained foundational experience in the game development pipeline.

Ausbildung von Maik Kuster

  • 2010 - 2012

    M.Sc. in Computer Science with a focus on Game Development

    Technical University of Munich (TUM)

  • 2007 - 2010

    B.A. in Digital Media and Games

    University of Applied Sciences Wedel

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

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