
Mojahed abu taleb
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Mojahed abu taleb
- Bis heute 3 Jahre und 5 Monate, seit März 2023
3D Art Tutor (Remote)
Nachhilfeunterricht
-Deliver 1-on-1 and project-based training in Maya, Blender, ZBrush, and Substance Painter — complete beginners to advanced practitioners -Guide students through complete industry-standard pipelines: sculpting → modelling → texturing → rigging → real-time integration -Structure lessons around practical, production-relevant workflows rather than theoretical instruction -Consistently praised for clear, structured, and practically-focused teaching
- Bis heute 7 Jahre und 3 Monate, seit Mai 2019
Technical 3D Artist
Freelance
Delivered 100 plus projects across game, VR/XR, simulation, and archviz for international clients, with multiple long-term repeat engagements. 100% Job Success Score on Upwork, consistent 5 star feedback. Built optimised real-time characters, environments, and props for UE5 and Unity with PBR workflows. Managed full pipelines from sculpting to engine integration. Developed 360 VR environments with LOD and texture optimisation. Collaborated across remote teams with on-time delivery.
- 1 Jahr und 2 Monate, Sep. 2024 - Okt. 2025
3d/VR Business Development Manager
SimLab Soft
Represented SimLab Soft to international clients and partners, showcasing real-time 3D/VR solutions and answering technical inquiries. Built relationships across education, healthcare, training, and engineering sectors globally. Led client meetings and demos, identifying VR/XR opportunities and translating requirements into practical solutions. Served as a link between clients and dev. team, aligning business needs with technical feasibility and supporting adoption of immersive technologies across sectors.
- 1 Jahr und 1 Monat, März 2023 - März 2024
Sr. 3D Generalist Artist
Integral Reality Labs, Inc.
Contributed to a production pipeline in collaboration with Ubisoft. Assumed lead rigging responsibilities after improving skinning consistency across modular outfit systems, reducing animation corrections and improving efficiency. Performed character rigging and skinning in Maya. Built and maintained an animation transfer pipeline supporting outfit and weapon variants for Unity WebGL. Optimized character assets for real-time performance and remained through the final production phase before restructuring
Ausbildung von Mojahed abu taleb
- 3 Jahre und 4 Monate, Mai 2015 - Aug. 2018
Digital Media: Animtaion, Gaming and modeling
Indian River State College
Sprachen
Englisch
C2 (Verhandlungssicher / Muttersprachlich)
Deutsch
B1-B2 (Gute Kenntnisse)
Arabisch
C2 (Verhandlungssicher / Muttersprachlich)
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