Mojahed abu taleb

is available. ✅

Freiberuflich, Technical 3D Artist, Freelance

Fähigkeiten und Kenntnisse

Blender 3D
3d
3D rendering
Autodesk Maya
Unreal engine 5
Virtual Reality (VR)
3D Rigging
Environment Art
PBR Texturing
3D Modeling
Tutoring
Substance Painter
ZBrush
Marvelous Designer
3D Animation
Unity 3D
MS Office
Team work
Unity
Geometry
Media Design

Werdegang

Berufserfahrung von Mojahed abu taleb

  • Bis heute 3 Jahre und 5 Monate, seit März 2023

    3D Art Tutor (Remote)

    Nachhilfeunterricht

    -Deliver 1-on-1 and project-based training in Maya, Blender, ZBrush, and Substance Painter — complete beginners to advanced practitioners -Guide students through complete industry-standard pipelines: sculpting → modelling → texturing → rigging → real-time integration -Structure lessons around practical, production-relevant workflows rather than theoretical instruction -Consistently praised for clear, structured, and practically-focused teaching

  • Bis heute 7 Jahre und 3 Monate, seit Mai 2019

    Technical 3D Artist

    Freelance

    Delivered 100 plus projects across game, VR/XR, simulation, and archviz for international clients, with multiple long-term repeat engagements. 100% Job Success Score on Upwork, consistent 5 star feedback. Built optimised real-time characters, environments, and props for UE5 and Unity with PBR workflows. Managed full pipelines from sculpting to engine integration. Developed 360 VR environments with LOD and texture optimisation. Collaborated across remote teams with on-time delivery.

  • 1 Jahr und 2 Monate, Sep. 2024 - Okt. 2025

    3d/VR Business Development Manager

    SimLab Soft

    Represented SimLab Soft to international clients and partners, showcasing real-time 3D/VR solutions and answering technical inquiries. Built relationships across education, healthcare, training, and engineering sectors globally. Led client meetings and demos, identifying VR/XR opportunities and translating requirements into practical solutions. Served as a link between clients and dev. team, aligning business needs with technical feasibility and supporting adoption of immersive technologies across sectors.

  • 1 Jahr und 1 Monat, März 2023 - März 2024

    Sr. 3D Generalist Artist

    Integral Reality Labs, Inc.

    Contributed to a production pipeline in collaboration with Ubisoft. Assumed lead rigging responsibilities after improving skinning consistency across modular outfit systems, reducing animation corrections and improving efficiency. Performed character rigging and skinning in Maya. Built and maintained an animation transfer pipeline supporting outfit and weapon variants for Unity WebGL. Optimized character assets for real-time performance and remained through the final production phase before restructuring

Ausbildung von Mojahed abu taleb

  • 3 Jahre und 4 Monate, Mai 2015 - Aug. 2018

    Digital Media: Animtaion, Gaming and modeling

    Indian River State College

Sprachen

  • Englisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Deutsch

    B1-B2 (Gute Kenntnisse)

  • Arabisch

    C2 (Verhandlungssicher / Muttersprachlich)

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