Oliver Kirchhoff

Selbstständig, Camera TD, Weta Digital
Wellington, New Zealand

Fähigkeiten und Kenntnisse

skills
experience
digital
visual effects
VFX
3D
Compositing
Matchmoving
Supervision
contacts
Maya
3ds max
Lightwave
Shake
After Effects
SolidWorks
3D-Equalizer
Windows
Linux
TD
Modelling
Shading
Rigging
Training

Werdegang

Berufserfahrung von Oliver Kirchhoff

  • Current 14 years and 7 months, since Nov 2011

    Camera TD

    Weta Digital

  • Current 28 years and 11 months, since Jul 1997

    3D TD, Compositor, Supervisor

    Oliver Kirchhoff

  • 1 year and 5 months, May 2010 - Sep 2011

    3D TD, Compositor, Supervisor

    Sky Creative Services

  • 3 months, Feb 2010 - Apr 2010

    Teacher

    The Animation Workshop

    Two more classes. The first class was about lighting an interior scene, do a time lapsed sun animation, render it and do some compositing in Fusion. The second class is about dynamics and scripting in Maya. I will do a crazy machine which uses all kinds of dynamic effects to simulate a chain reaction. This is going to be fun!

  • 4 months, Oct 2009 - Jan 2010

    Technical Director

    Farm Studios GmbH

    This startup company is so young it's still missing a real website. It was built in this farm (http://www.ferienhof-petersen.de). That's the reason for that company name. Anyway, I'm the TD on a German TV show. We'll have to create a photorealistic character which will be integrated into live action footage.

  • 8 months, Jan 2009 - Aug 2009

    Camera TD

    Scanline VFX

    Live action footage has to be tracked for the perfect matchmove. This includes water surfaces shot from a boat, helicopter shots, green screen actor shots and object trackings.

  • 1 month, May 2009 - May 2009

    Teacher

    The Animation Workshop

    Some students here at "The Animation Workshop" need to learn how to light a scene in Maya, render it out in passes and compose it with a live action footage. These guys are not absolut beginners. They already know how to model, texture and rig a creature. But they don't know how to light and compose a scene. I'll show 'em the tricks.

  • 1 month, Aug 2008 - Aug 2008

    3D Generalist

    Fish Blowing Bubbles GmbH

    The Toyota IQ mini car had to be visualized photorealisticly for a convention presetation. I've got a CAD model which I textured, shaded, lit, animated and rendered out in many passes so the compositor had maximum flexibility...

  • 5 months, Mar 2008 - Jul 2008

    3D Effects Artist

    ARRI Digital

    I worked on two feature films. "Killing Is My Business, Honey" is a comedy with extensive use of virtual stunts. "The Baader Meinhof Complex" has more subtle effects. In both I did mainly particle effects with 3ds max and ParticleFlow.

  • 1 year and 4 months, Dec 2006 - Mar 2008

    Technical Director

    Trixter Film GmbH

    I introduced Pixar's Photorealistic Renderman to the render pipeline of Trixter. I developed tools and scripts to streamline the workflow with RMan. I also did the lighting of many shots besides my coding work. Escape Studios have released an article about my work, which you can find here: http://www.escapestudios.com/en_GB/technology/news/trixter-renderman.html . The topmost picture at that web page was also lit by me... :-)

  • 2 months, May 2006 - Jun 2006

    3D Artist, AfterFX Compositor

    Plazamedia

    Plazamedia is a big player in the german tv business. They develop and support the on-air effects for many tv stations. I worked as 3d and compositing consultant for several projects. One bigger project was the creation of a whole company presentation DVD with movies, animated 3d charts and animated DVD menus.

  • 2 months, Apr 2006 - May 2006

    3D Lighting TD

    CA Scanline

    Hui Buh is a semitransparent CG cartoon ghost character. He had to be integrated into live action footage. Since he was the main actor in this movie there were many shots to do. I worked in the lighting department for this project.

  • 5 months, Nov 2005 - Mar 2006

    Supervisor & TD

    Trixter

    The movie I supervised was called "Das Total verrückte Wunderauto", which could be translated as "The total crazy wonder car"... :-/ Well, at least the VFX were really nice. Besides supervision I also modeled and textured half of the main character. I corrected some animations and some compositings and matchmoved all shots.

  • 6 months, May 2005 - Oct 2005

    Lead Camera TD

    Weta Digital

    King Kong 2005 was the project, and I worked in Weta's camera department. There we did matchmovings, motion capturing, Kuper motion control simulations and roto animations. We used 3D-Equalizer for matchmoving.

  • 3 months, Dec 2004 - Feb 2005

    3D Artist (Generalist)

    ARRI Digital

    I did a full CG shot for the feature film "Sophie Scholl" and some scene addons for other shots. This shot showed the Nazi headquater in Munich in which Sophie Scholl was murdered. That building was totally destroyed by the allies bombing. So I had to recreate it and it's surrounding in 3d.

  • 3 years and 1 month, Jun 2000 - Jun 2003

    3D Artist (Generalist)

    Das Werk

    At "Das Werk" I worked mainly as 3ds max artist on many projects. Most of them were commercials. But I also did two feature films, "The Pianist" and "Das Wunder von Bern", and I did a low budget SciFi series named "Starhunter". For "Das Wunder von Bern" I learned Maya which has become my main tool by now.

  • 1 year and 1 month, Jun 1999 - Jun 2000

    Application Engineer

    Tecnomatix

    The name of the company changed, but the software stayed the same. AnySIM was still my tool. Later it's name was changed as well. I was then called "eM Workplace", for some reason... My job was still to help to develop simulations and to train the engineers.

  • 2 years and 1 month, Jun 1997 - Jun 1999

    Customer Support and Trainer

    AnySIM

    AnySIM is also the name of the 3d simulation software that were developted here. Many bigger companies use it to simulate many different things in their production, like NC machines, robots, presses, but also humans in a production line. My job was 1st to help these companies to develop their own simulation and 2nd to train engineers to work with the software.

  • 2 years and 1 month, Jun 1996 - Jun 1998

    Teacher

    Fachhochschule München

    While I was still studying mechanical engineering I also tought other students of all other faculties the basics in 3ds max. There were architects, constructers, but also hobbiests. This was an official course on my university with a final test and all.

Ausbildung von Oliver Kirchhoff

  • 5 years and 1 month, Jul 1994 - Jul 1999

    Maschinenbau

    Fachhochschule München

    Konstruktion

Sprachen

  • German

  • English

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