Robert Hoffmann

ist bald verfügbar. 🕒

Bis 2025, Senior Graphic Coder, Wargaming.net
Berlin, Deutschland

Fähigkeiten und Kenntnisse

Unreal Engine
C/C++
Shader
Visual Studio
DirectX
C#
OpenGL
Perforce
Github

Werdegang

Berufserfahrung von Robert Hoffmann

  • 5 Jahre, Okt. 2020 - Sep. 2025

    Senior Graphic Coder

    Wargaming.net

    Senior Graphics Programmer (Steel Hunters, Tomorrow Falls at DPS-Games) • Advanced water system and materials (flow, foam, caustics, waves) • Environment painting tool for in-editor painting tint, lighting, fog, and water geometry directly on the landscape • Porting the project from Unreal Engine 4 to Unreal Engine 5

  • 1 Jahr und 9 Monate, Jan. 2019 - Sep. 2020

    Freelancer - Point Cloud Kit Unreal Engine 4 - Plugin

    Selbständig

    Developed a GPU-based point cloud rendering framework for Unreal Engine 4, enabling real-time animation of large-scale point datasets. Key features: • Shader-driven animation of point position and color • GPU-based rendering for high point counts • Velocity calculation using per-point history • Foundation for physically inspired motion and interaction ‍ Published on the Epic Marketplace, reaching ~100 downloads per day over multiple years. I been thinking about porting it to UE5 and Niagara one day.

  • 6 Monate, Juli 2018 - Dez. 2018

    Freelancer - Unreal Engineer

    RealSynth

    Developed a LiDAR simulation system to accelerate AI development by extending real-world testing with virtual environments. ‍ • Configurable sensor models (FOV, resolution, noise, update rate) • Real-time point cloud generation • ROS-based data integration • Segmentation and intensity data for validation workflows

  • 5 Monate, Jan. 2018 - Mai 2018

    Freelancer - Android-Entwickler

    Föhnsoft

    Developed a feature-rich arcade interpretation of the classic 2048 puzzle game using Android Studio. Key features: • Multiple game modes and 46 handcrafted challenges • Hexagonal board variant • Leaderboards and progression system • Custom seeds (to sync the randomizer with a friend) • Several color themes • Full support for portrait, landscape, and tablets 2048 Apex was available in the Playstore for +10 Years

  • 11 Jahre und 2 Monate, Feb. 2007 - März 2018

    Senior Programmierer (Spec Ops: The Line, Dreadnought)

    Yager Development GmbH

    Working on Spec Ops: The Line was one of the most intense and memorable projects of my career. Although the game did not meet commercial expectations at launch, it became increasingly recognized over time and is now considered a landmark title in narrative-driven game design — especially for its iconic "white phosphor" scene. With ~94% on steam it was well-received. Sandstorm and post-processing effects

  • 4 Jahre und 4 Monate, Jan. 2011 - Apr. 2015

    Autor

    Die unbeschriebene Welt (Roman)

    My first novel, developed over several years, inspired by a growing interest in philosophy, sociology, and complex world-building. The story began with a single image: A person waking up at the edge of a vast waterfall. It gradually evolved into a fully realized narrative. The Book is out on Amazon.de, Google Books and iTunes.

  • 3 Jahre und 5 Monate, Sep. 2003 - Jan. 2007

    Software Entwickler

    ITnB - Development

    Programmierung im Bereich Grafik (DirectX, HLSL Shader), Netzwerk und Physik (ODE, ageia physx), Tools (virtools)

  • 1 Jahr und 11 Monate, Sep. 2000 - Juli 2002

    Software Entwickler

    Terratools

    Integration einer Fahr-Physik / Game Play / Tools Wartung und Erweiterung der Virtools Engine

  • 7 Monate, März 2000 - Sep. 2000

    Programmierer

    MIS - Consulting / Technologies GmbH

  • 8 Monate, Jan. 1994 - Aug. 1994

    Chemielaborant

    Schering AG

Ausbildung von Robert Hoffmann

  • 4 Jahre und 5 Monate, Okt. 1995 - Feb. 2000

    Allgemeine Informatik

    BHT Berlin

Sprachen

  • Deutsch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Englisch

    B1-B2 (Gute Kenntnisse)

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