Bernhard Rieder

Angestellt, Senior Gameplay Engineer, Companion Group
Vienna, Austria

Fähigkeiten und Kenntnisse

Games Development
Unreal Engine
Unity
C
C++
C#
HLSL
DirectX 11
DirectX 12
3D Math
Game Design
Level Design
OpenMP
OpenCL
Game Engine Design
3D Modelling
Autodesk Maya
Artificial intelligence
Artificial Life
Cloud Gaming
Game Physics
UML
Desgin Pattern
UI Design
Collision Detection
Software Engineering
OOA/OOD
Clean Code
Python
Microsoft Visual Studio
OGRE
Audacity
Adobe Photoshop
Java
Web Development
Git
Perforce
TCP/IP
OpenCV
Qt
Video Codecs
LaTeX
Atomic Engine
Houdini
FMOD
Matlab

Werdegang

Berufserfahrung von Bernhard Rieder

  • Current 2 years and 7 months, since Nov 2023

    Senior Gameplay Engineer

    Companion Group

  • 1 year and 10 months, Feb 2022 - Nov 2023

    Gameplay Programmer

    Ubisoft Stockholm

  • 1 year and 8 months, Jul 2020 - Feb 2022

    Gameplay Programmer

    Ubisoft Bucharest

  • 1 year and 8 months, Nov 2018 - Jun 2020

    Junior Gameplay Programmer

    Ubisoft Bucharest

  • 5 months, Apr 2014 - Aug 2014

    Consultant

    rit edv-consulting GmbH

  • 2 years and 6 months, Nov 2011 - Apr 2014

    Junior Consultant

    IVM Technical Consultants
  • 7 months, Jan 2011 - Jul 2011

    Military Service

    Austrian Armed Forces

  • 6 months, Aug 2010 - Jan 2011

    Electrical Engineering Technician

    PVT Austria Photovoltaik Technik GmbH

    Aufgabengebiete: Zusammenstellung von Elektro-Tankstellen, Herstellung von Leiterplatten (Bestückung und Test) und technische Arbeiten im Elektrobereich

Ausbildung von Bernhard Rieder

  • 5 months, Feb 2018 - Jun 2018

    Exchange Semester, Digital Media

    Drexel University

    Visit as a short-term scholar to write the master thesis, supervised by Dr. Santiago Ontanon.

  • 2 years and 2 months, Sep 2016 - Oct 2018

    Game Engineering and Simulation Technology

    University of Applied Sciences Technikum Wien

    The master thesis is about "Using Procedural Content Generation via Machine Learning as a Game Mechanic." It addresses the possibilities and demonstrates the development of a first-person shooter game mechanic which uses a generative machine learning model to produce new weapons.

  • 10 months, Oct 2015 - Jul 2016

    Media Informatics

    University of Vienna

    Participated courses: Render Engines, Gaming Technologies, Advanced Media Technologies, Advanced Software Engineering and Multimedia Systems.

  • 2 years and 10 months, Sep 2012 - Jun 2015

    Information and Communication Systems and Services

    University of Applied Sciences Technikum Wien

    1. Bachelor thesis: "3D World Generation with Open Government Data" 2. Bachelor thesis: "A Game Design for a Serious Game about the Smart City Vienna"

  • 3 months, Apr 2012 - Jun 2012

    University Entrance Qualification Examination

    University of Applied Sciences Technikum Wien

    Mathematics, German, English

  • 4 years and 10 months, Sep 2005 - Jun 2010

    Energy engineering

    HTBL Hollabrunn

Sprachen

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    C1 (Fließend)

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