
Sascha Linderkamp
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Sascha Linderkamp
Developed and implemented an automated workflow in Unreal Engine 5 for efficient rendering of diverse product variants from a single 3D model. Streamlined preparation processes through AI and Python scripting, achieving an 80% reduction in rendering time per image Responsible for end-to-end 3D product visualization, from data preparation to final rendering and post-production, utilizing tools such as Cinema 4D and V-Ray.
- Bis heute 5 Jahre und 1 Monat, seit Nov. 2020
3D-Artist / Animator
RenderForge.de
As a freelance 3D Artist, I help my clients visualize complex products and processes through high-quality 3D graphics, animations, and professional CAD data preparation. My expertise spans from concept development to final implementation for diverse platforms.
- 2 Jahre, Jan. 2022 - Dez. 2023
3D-Artist
avateramedical Digital Solutions GmbH
I created 3D models for real-time applications from diverse sources like photos, sketches, and CAD data. My role involved optimizing real-time application designs within the Team XR , coordinating technical details across departments , and developing design concepts with a strong focus on technical and production specifications. I was also responsible for planning and preparing prototypes and implementing final versions based on precise technical specifications and SAFe principles
- 2 Jahre und 3 Monate, Okt. 2019 - Dez. 2021
Motion designer / Animator
Optimum-media GmbH
My work included the dedicated development of an interactive Android application using Unity and C#, designed to run on pharmacy terminals and provide engaging games like Connect Four and Memory for children. This experience complemented my broader expertise in creating animated advertising and information videos, 3D product visualizations, and game design with Unity, utilizing tools like Adobe Creative Cloud (Photoshop, After Effects) and Cinema 4D. https://www.optimum-media.de/animation-show-apotheke/
- 1 Jahr und 11 Monate, Okt. 2017 - Aug. 2019
3D Artist
Dipl. Ing. Ulrich Reuter
My specialization encompassed creating compelling 3D product visualizations, animations, and presentations to effectively explain complex products and processes. A key project involved the development of an interactive Unity application, used for training, that vividly presented a concrete pump. My expertise spans both 2D and 3D graphics, including technical, product, and interactive animations.
- 10 Monate, Sep. 2012 - Juni 2013
Mediengestalter
WeserArt Web & Print Studios
Specialized in the complete workflow of trade fair stand visualization, from detailed 3D modeling in Blender to high-quality rendering for client presentations and construction planning across international markets like Russia, North America, and Turkey.
Ausbildung von Sascha Linderkamp
- 1 Jahr und 8 Monate, Juli 2015 - Feb. 2017
3D-Design
SGD Darmstadt
Knowledge: Maya software interface and general foundation work - modeling operations and tools - texture and shader creation techniques - rigging and animation methodology - particles and dynamics - scripting languages and effects - rendering methodology.
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