Tobias Stein
Bis 2020, Unreal Engine Developer, Audi Business Innovation GmbH
Prag, Tschechische Republik
Über mich
https://tobias-stein.work/
Werdegang
Berufserfahrung von Tobias Stein
Bis heute 3 Jahre und 6 Monate, seit Jan. 2021
Softwarearchitekt
MRstudios s.r.o.
Provided tooling and created and maintained CI/CD pipelines for various business processes. Designed and implemented an internal Unity package to provide common features across products, and provided technical expertise in making decisions across projects. Skills: REST APIs · CI/CD · WebSocket · Git · Process Automation · Software Architecture · Apache Kafka · Docker · PostgreSQL · Nuxt.js · Node.js · Microsoft Azure · TypeScript · C# · C++ · Python · Android Development · OpenGL · Jenkins · Unity3D · VR
1 Jahr und 4 Monate, Juli 2021 - Okt. 2022
Cloud DevOps & Tooling Engineer
Systemair
Provided expertise and support in implementing a pipeline for importing and transforming large volumes of product data into a new database. Additionally, developed user interfaces to display data to editors in a condensed format, improving overall daily workflow efficiency. Skills: REST APIs · CI/CD · Test Automation · Elasticsearch · Git · Process Automation · Software Architecture · Software Development Life Cycle (SDLC) · PostgreSQL · Redis · Nuxt.js · Node.js · Microsoft Azure · TypeScript · C#
7 Monate, Jan. 2022 - Juli 2022
Software Architect
Mytaverse
Analyzed current solutions and implementations, designed and implemented a proof-of-concept for a robust, scalable, and fast WebRTC solution to bring virtual real-time experience to web browsers on any device. Assisted in the ongoing recruitment process. Skills: Scrum · REST APIs · CI/CD · Test Automation · WebSocket · Git · Process Automation · Apache Kafka · Docker · Redis · Nuxt.js · Node.js · Amazon Web Services (AWS) · TypeScript · C# · C++ · Unreal Engine 4 · Cross-platform Development · Webrtc
Designed and implemented the architecture and various features of the "Automotive Visualization Engine" (AVE). Assumed full responsibility for the design and implementation of a fully automated CI/CD pipeline. Developed tools and plugins for internal support and played a key role in AWS DevOps. Skills: REST APIs · CI/CD · Test Automation · WebSocket · Git · Process Automation · Node.js · Amazon Web Services (AWS) · TypeScript · C# · C++ · Python · OpenGL · Jenkins · Unreal Engine 4 · QT · Webrtc · VR
1 Jahr und 6 Monate, März 2017 - Aug. 2018
Software Architekt
innovas GmbH
Automate business processes using Camunda. Design and implement database independent Blob feature. Implement robust and responsive user interfaces using the MVVM idiom. Skills: Agile Methodologies · Full-Stack Development · Tools Engineer · REST APIs · Test Automation · Elasticsearch · Git · Process Automation · Software Architecture · Software Development Life Cycle (SDLC) · PostgreSQL · Java · Jenkins · Cross-platform Development
1 Jahr und 4 Monate, Sep. 2015 - Dez. 2016
Software Engineer
Daedalic Entertainment GmbH
Creating gameplay logic, maintaining internal engine source code, creating supportive tools for artists and project resource maintenance, optimizing build pipeline and porting existing PC games to next gen console platforms. Skills: Tools Engineer · Process Automation · Software Development Life Cycle (SDLC) · C# · C++ · Java · Game Development · OpenGL · Jenkins · Unity3D · Unreal Engine 4 · Cross-platform Development · Cmake · Virtual Reality (VR)
1 Jahr und 1 Monat, Juni 2014 - Juni 2015
Work and Holidy
Australia
After my studies, I decided to embark on an adventure to Australia. I was determined to immerse myself in the culture, meet new people, and gain valuable life experiences. Overall, my gap year in Australia was an incredibly transformative experience. It taught me valuable life skills, broadened my perspective, and gave me a newfound appreciation for the beauty and diversity of our world.
7 Monate, Nov. 2013 - Mai 2014
Research Scientist
German Aerospace Center (DLR)
Developed a 3D model viewer capable of loading and displaying high-polygonal models in the Collada file format, optimized for use on handheld devices.Developed a 3D model viewer capable of loading and displaying high-polygonal models in the Collada file format, optimized for use on handheld devices. Skills: Software Development Life Cycle (SDLC) · C++ · Android Development · Cross-platform Development · Cmake https://www.youtube.com/watch?v=ABDxwMdO6kQ
7 Monate, Aug. 2011 - Feb. 2012
Software Developer
German Aerospace Center (DLR)
Designed and implemented a comprehensive benchmark suite for evaluating the performance and accuracy of physics engines in orbital simulation scenarios.Designed and implemented a comprehensive benchmark suite for evaluating the performance and accuracy of physics engines in orbital simulation scenarios. Skills: Software Development Life Cycle (SDLC) · C++ · Android Development · QT · Cmake
Ausbildung von Tobias Stein
5 Jahre und 4 Monate, Okt. 2008 - Jan. 2014
Computer Science
Otto von Guericke Universität Magdeburg
Machine Learning, Game Development, Algorithm Engineering
Sprachen
Deutsch
Muttersprache
Englisch
Fließend