Achyuth Sankar

Student, Information Systems, University of Münster
Münster, Deutschland

Fähigkeiten und Kenntnisse

CSS
Oral Communication
Customer Insight
HTML
PowerPoint
Tableau
Informatica
Problem Solving
Team Management
Product Development
Java
Product Management
Teamwork
JavaScript
R
Management
Territory Account Management
Sales
Microsoft Excel
Web Development
Senior Stakeholder Management
Microsoft Office
SQL
MicroStrategy
Stakeholder Management

Werdegang

Berufserfahrung von Achyuth Sankar

  • 2 Jahre und 5 Monate, Aug. 2022 - Dez. 2024

    Area Sales Manager

    Samsung India

    1) Led a team of 2 RSOs, 5 FSEs, and 40 brand promoters across 150+ retail counters, achieving 11% growth by the end of CY'23, while managing primary, secondary, and tertiary sales in the General Trade channel of Ernakulam, Kottayam, and Idukki districts, driving a total sales volume of ~56 Cr per annum in digital appliances. 2) Managed a mix of 2 distributors, 1 exclusive brand store, 8 direct dealers, and 8 regional retailers 3) Executed the opening of 9 new stores; managed the 2023 edition of Vanitha Exh

  • 3 Monate, Mai 2022 - Juli 2022

    Management Trainee

    Samsung India

  • 3 Monate, Apr. 2021 - Juni 2021

    Summer Intern

    ICICI Bank

    1) Led the conceptualization and validation of a new module for providing real-time cash position visibility, targeted at corporate customers 2) Performed market research on ERP accounting systems for potential integration and to understand corporate customer needs 3) Finalized the features to be offered as part of the Minimum Viable Product 4) Built a fully functional mock-up of the module in Tableau using dummy data, based on all the finalized features and functionalities, and received approval for procee

  • 1 Jahr und 11 Monate, Juli 2016 - Mai 2018

    Business Technology Analyst

    ZS Associates

    1) Analysed large datasets (3+mn rows) to create actionable dashboards in Tableau for a Pharma client 2) Developed and deployed 10 dashboards for 3 products across 3 BUs and 4 international markets (Japan, Italy, Canada, and the U.K.), with involvement in every stage of their development cycles (from requirements gathering and documentation to UAT), collaborating with 3 cross-functional global teams and liaising with C-level executives from the client-side 3) Practised agile methodology, became scrum master

  • 3 Monate, Mai 2015 - Juli 2015

    Summer Intern

    Mphasis

    1) Worked on the projects HyperGraf and InfraGraf 2) 1 among ten interns from 550+ applicants selected through a three-round national level selection process 3) Performed market research on predictive infrastructure and wealth management services 4) Created a working prototype sentiment analyser using social media data, R, HTML & CSS 5) Received a pre-placement offer upon successful completion of the total internship tenure

  • 1 Jahr, Juni 2014 - Mai 2015

    Co-Founder, Film Club

    SVKM's NMIMS Mukesh Patel School of Technology Management & Engineering

    • Recruited fellow students for various roles related to the functioning of the club • Organized 6 film screenings, 2 workshops (one each on cinematography and screenwriting) • Organized the inter-college short-film making contest at the annual college festival

Ausbildung von Achyuth Sankar

  • Bis heute 11 Monate, seit Okt. 2025

    Information Systems

    University of Münster

  • 4 Monate, Okt. 2021 - Jan. 2022

    Student Exchange

    Bergische Universität Wuppertal

    Project of note: Network Neutrality in Internet Access Service • Performed literature review to understand the various sides to the net neutrality debate • Identified that overall welfare superiority lay in the absence of net neutrality regulations and allowing ISPs to adopt a two-sided pricing reg

  • 1 Jahr und 9 Monate, Aug. 2020 - Apr. 2022

    Master of Business Administration - MBA

    Management Development Institute

    Project of note: Marketing of Video Games • Identified a new way to segment gamers based on the OCEAN framework, and the factors that impact purchase intent across the three segments thus identified • Identified seasonality in video games release cycles, and quality variation of games across consol

  • 2012 - 2016

    Bachelor’s Degree

    Mukesh Patel School of Technical Management and Engineering

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