Franz Stradal

Inhaber, Cofounder / Managing Director, SparklingBit
Aachen, Germany

Fähigkeiten und Kenntnisse

Product Management
Reporting structures
ITIL
Release and live support
Game Director
SCRUM
KanBan
Conflict management
Google analytics
Munin
facebook
social Graph
F2P
Game play specialist
MS Office
MS Projects
Jira
HanSoft
HTML5
JavaScript
CSS
PHP
SQL
Web Apps
C/C++ and OOP.
Beratung

Werdegang

Berufserfahrung von Franz Stradal

  • Current 17 years and 5 months, since 2009

    Cofounder / Managing Director

    SparklingBit

    - Product Management - KanBan style organisation of external supporters - HTML5 / JavaScript multiplatform - accessibility and social appearance - mainstream and casual market - mobile as as the new first screen As MD I organized, and worked hands on, on several small social games. Managing the release, contracting with publishers and payment services, analyzing KPIs and localization technologies was part of my role.

  • Current 18 years and 5 months, since 2008

    Founder / Managing Director

    Bad Day Solutions

    - Consulting on troubled projects - Define game design outside the box - Founding the business - legal - ISBN and publisher registration - http://www.backdrop-game.com

  • Current

    Consultant

    SparklingBit

  • 1 year and 11 months, Jun 2013 - Apr 2015

    Product Manager

    ProSiebenSat.1 Games GmbH

  • 1 year and 1 month, Sep 2011 - Sep 2012

    Consultant

    Perfect World

    - multi-cultural communication - European game style - contract a publisher - on sight lectures in Beijing - off sight GDD prep

  • 11 months, Oct 2011 - Aug 2012

    Executive Producer

    Megazebra GmbH

    - Managing two products on sight with SCRUM - manage development with an off sight team - Embedding a reporting system in a flat hierarchy - Change Management of active features - Documentation and lectures

  • 2010 - 2011

    external Producer

    gameforge

    As Producer I was responsible to manage the day to day development progress of a product, keep constrains in time, quality and design. The creative part focused on holes and gaps in the basic design, usability and mechanics. The administrative part was spend on contract checking, team build and embedding a working processes. Finally there was a social part keeping the team working in the heavy period of release.

  • 2008 - 2010

    Producer

    Metaversum GmbH

    - on sight Process Owner in Kiev - Technically specification for deliverables - Coordinating 5 teams in 1 MMO project - Part of product council on new features - In-management communication by setting up a reporting system - Release management

  • 5 years and 10 months, May 2002 - Feb 2008

    Managing Director / Game Director

    Studio II GmbH

    - Product Management - Brand owner - HR - Director of Design board - Using RACI like system to Manage the production - Planning the release and manage the feedback - Risks and Change Management - Partially ITSM (ITIL V1) conform - Present the product to the team, publisher and marketing - CTO

  • 1999 - 2001

    Managing Director

    IKARION GMBH

    - Identifying future markets and fitting technologies - Process Owner - CTO - HR and team building - Communication between different development departments

  • 1993 - 1999

    Developer / Coder / Designer

    IKARION GmbH

    - Evaluation - Quality goals - code quality (product quality) styleguide. - HR - team building - AI behavior C++ - 2D graphics engine for IA32 - multiplayer in pre-internet area - complete game architecture - all specs for art and sound

Ausbildung von Franz Stradal

  • 1989 - 1994

    Elektrotechnik

    FH Aachen

    Exam in math, principles of electrical engineering, material technologies, practical software engineering, measurement instrumentation.

Sprachen

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    C1 (Fließend)

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