Christopher Melzig

Angestellt, Senior Online Product Manager, PLAION GmbH
Monheim am Rhein, Germany

Fähigkeiten und Kenntnisse

Projektmanagement
Budgetplanung
Strategische Planung
Produktmanagement
Team Management
Qualitätsmanagement
Management
Controlling
Reporting
Qualitätskontrolle
Beratung
Projektplanung
Produktstrategie
Agile Entwicklung
Englische Sprache
Spieleentwicklung
Roadmaps
Game Design
BWL
Technisches Produktmanagement
Deutsch
Produkt
Produktentwicklung
Softwareentwicklung
Technologie
Bilanzierung
MS Office
Anwendung

Werdegang

Berufserfahrung von Christopher Melzig

  • Current 5 years, since Jun 2021

    Senior Online Product Manager

    PLAION GmbH

    As a Senior Producer, I advised internal teams and external studios (e.g., Warlander, Speed Freeks, Metro, Payday 3) on Live Ops, retention, monetization, and product strategy. I developed retention models, monetization systems, and KPI frameworks, collaborating with analytics for consistent tracking. My role evolved into a cross-functional expert, supporting marketing, business development, and analytics. I also initiated a unified product evaluation process and contributed to high-level planning.

  • 3 years and 5 months, Jan 2018 - May 2021

    Game Director

    Bright Future GmbH

    Led a 25-person cross-functional team for a F2P browser game, balancing player experience and commercial growth. Developed product vision, roadmap, and scalable Live Ops processes to boost engagement, retention, and monetization. Managed budgeting, forecasting, and P&L to ensure financial sustainability. Acted as strategic lead, aligning key KPIs with company goals and reporting outcomes to executive management.

  • 2 years and 1 month, Dec 2015 - Dec 2017

    Product Manager

    Bright Future GmbH

    Transitioned from a smaller F2P project to a larger live-service title, taking on strategic and cross-functional responsibilities. Acted as de facto Game Director, defining product vision, roadmap, retention design, and monetization strategies. Bridged production, analytics, design, and management to align game features with business objectives. Developed pricing models, engagement loops, and business cases for sustainability, leading to promotion to Game Director in 2018.

  • 2 years and 1 month, Nov 2013 - Nov 2015

    Game Director

    Bright Future

    Led a small project team (5–10 people) through the Live Ops phase of a F2P browser game, balancing operational delivery with player needs. Developed retention and monetization strategies tailored to a browser-based F2P audience. Managed project planning, team coordination, and feature prioritization to ensure consistent product iteration. Created the initial business case to support the game’s strategic direction.

  • 1 year and 1 month, Oct 2012 - Oct 2013

    Project Manager

    Bright Future

  • 6 months, Apr 2012 - Sep 2012

    Game Designer

    Bright Future

  • 5 months, Nov 2011 - Mar 2012

    Quality Assurance Manager

    Bright Future

  • 11 months, Feb 2009 - Dec 2009

    Assistant Producer

    Global Producer

  • 3 years and 1 month, Jan 2006 - Jan 2009

    Assistant Producer

    IMC, Interactive Media Consulting

  • 1 year and 4 months, Sep 2004 - Dec 2005

    Junior QA Manager

    IMC, Interactive Media Consulting

Ausbildung von Christopher Melzig

  • 2002 - 2005

    Universität Köln

    Germanistik, Literatur, Archäologie

Sprachen

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    B1-B2 (Gute Kenntnisse)

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