Clemens Wangerin

Angestellt, Founder and Principal, Digital Advisors Ltd
Liverpool, Vereinigtes Königreich

Fähigkeiten und Kenntnisse

General Management
Business Strategies
Management
Consulting
Leadership skills
Product
German
English Language
Entrepreneurship

Werdegang

Berufserfahrung von Clemens Wangerin

  • Bis heute 3 Jahre, seit Okt. 2023

    Founder and Principal

    Digital Advisors Ltd

    Independent strategic and commercial advisory firm working across the global games industry. Advise studios, publishers, investors and boards on business performance, portfolio strategy, organisational effectiveness and operating risk. Lead commercial and operational assessments combining market analysis, financial modelling, production review and organisational assessment, and support leadership teams through growth and strategic change.

  • 2015 - 2023

    Managing Director and CEO

    vTime Limited

    Led the venture-backed games and immersive technology business with overall accountability for strategy, operations, product portfolio, financial performance and organisational development. Built and led the senior management team and managed Board, investor and strategic partner relationships. Expanded the business across VR, AR, mobile and games. $11.7m Series A raised; vTime reached ~1m downloads across 190+ countries.

  • 2013 - 2015

    COO

    Starship Ltd

    Led operations for the venture-backed games and technology startup from formation through scale-up, with responsibility for business planning, financial management, organisational development and production operations. Oversaw £4m seed investment and growth from 4 to 29 employees, helping shape portfolio strategy, resource allocation and commercial decision-making across original IP including Playworld Superheroes, CyberCook and vTime.

  • 2007 - 2009

    Director of PlayStation Network for the NW Studio Group

    Sony Interactive Entertainment

    Led the North West Studio Group’s (Studio Liverpool, Evolution Studios, Bigbig) contribution to Sony’s transition into digital games and services, working across studio, platform and publishing teams to develop the PlayStation Network proposition. Helped shape digital product and content strategy, new commercial models and organisational capabilities as PlayStation expanded beyond packaged software into networked services and digital distribution.

  • 2000 - 2007

    Studio Director

    Sony Interactive Entertainment

    Led Sony’s Liverpool development operation as a fully integrated first-party PlayStation studio, with responsibility for strategy, operations, product portfolio, budgets and organisational performance. Managed a £10m+ annual budget and scaled the studio from ~40 to 120 people. Oversaw major franchises including wipEout and Formula One, delivering 13 releases generating £250m+ in retail revenue and five Platinum titles.

  • 1997 - 2000

    Global Product Manager

    Psygnosis Ltd

    Managed worldwide publishing for multiple PlayStation and PC titles, working with development studios and regional publishing and commercial teams across international markets. Responsible for product positioning, market assessment, launch strategy and commercial performance, coordinating global activities from development through release.

  • 1994 - 1997

    Product Manager, Germany

    Psygnosis GmbH

    Managed product strategy, positioning and launch activities for PlayStation and PC titles in the German market. Worked across development, sales, marketing and distribution to drive commercial performance, including responsibility for €1m+ marketing campaigns for major releases such as Formel Eins and Discworld.

Sprachen

  • Englisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Deutsch

    C2 (Verhandlungssicher / Muttersprachlich)

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